Codemasters has detailed the all-new Super License multiplayer feature making its debut in F1 2018, which launches
later this week on Friday, August 24th.
In the latest
Codemasters Blog post, the Senior Games Designer of F1 2018, Luke Stephenson, dives deep into the Ranked Multiplayer and Super License systems for the game – both of which he designed.
Super License has been made to keep track of your overall skill, racecraft and investment into the game. Improvement in each of these areas is something all players can aspire to achieve, and they act as a comparison point against other drivers you meet online. Your overall ‘skill value’ goes up and down based on the skill of the opponents you defeat or are defeated by, and this value determines your overall rank.
Meanwhile, your Safety Rating evaluates how long you’re able to race between incidents. Each incident you become involved in will issue you incident points based on severity and keeping these to a minimum will improve your overall Safety Rating overtime.
Finally, your overall level increases as you gain ‘experience’ from completing races, finishing in strong positions and hitting various statistic milestones. This specific part of the Super License system persists across both Ranked and Unranked matchmaking, allowing you to continue building your Super License statistics however you play – just note it won’t be factored into the Ranked matchmaking process.
Codemasters’ Luke Stephenson says the new Super License system has been introduced because of feedback from the community who were put off from playing the game over disruptive players. “The Super Licence is our most significant step to date in regards to stamping out that problem, as those disruptive drivers will tend to be placed in different lobbies to those who give each other racing room,” he explains.
Another reason this new online system has been introduced is because of the successful F1 Esports
Series. Stephenson hopes the creation of a new environment under the Super License feature can produce the next wave of esports professionals in F1 2018. “We want our multiplayer game to have a meaningful sense of progression, to foster a culture of clean racing, and to allow new talent to emerge, regardless of whether you are dropping in for a casual few races or trying to reach Master Rank against the best in the world,” he says.
With the Super License system, players will be matched into the most suitable lobbies the game can find with other players of a similar Skill and Safety Rating. The number beside your Rank will be your Skill value, and that’s what Codemasters is using for all its calculations behind the Super License system and Ranked online matchmaking.
“The system will expect a player of higher Skill to beat a player with lower Skill, so if that doesn’t happen than both players will have their skill values adjusted a small amount,” Stephenson explains. “Every player is judged against everyone else, so when you’re in a 20-car race you can think of it like having 19 one-on-one races. The more you play, the closer you should trend to your ‘true’ skill level, and the better the racing should become.”
The Skill value is also tied to your Rank, and this is the badge that you can see throughout the game. Going from 1,900 to 2,000 skill value may promote you from Silver to Gold, for example – and these serve as enticing targets to achieve as you climb the ranks.
Stephenson also noted that the Safety Rating system has been designed to encourage fair, competitive racing. Drivers that respect their competitors on the track will advance their Safety Rating, get matched against other respectful drivers, and then have even cleaner races. “This should encourage more players to give racing room – especially down into turn 1 – and maybe think twice about those dive-bombs from 100 metres back,” he notes. “You don’t have to go for every gap that exists, after all!”
As for drivers who aren’t fast in online races and are worried about this might impact their Super License, Stephenson says the important thing to remember is that it’s not all about your outright pace, but rather your relative pace to other drivers. With the new Ranks system, Codemasters aims to keep players of a similar racing ability grouped together, which should increase the chances of close, fun races regardless of your speed.
However, it’s also important to Codemasters that everyone is competing on an even playing field, which is why Ranked races use equal car performance with modern 2018 cars, whilst Spec races take advantage of the wide selection of classic
cars available in F1 2018 – there’s a total of 20 of them, should you have missed out on the full reveal.
You’ll get the chance to put the Super License system through its paces in online multiplayer when F1 2018 launches this Friday, August 24th. Stay tuned for our review dropping soon, but for now, be sure to have a look at our 40-minute
Career Mode preview video, as well as how F1 2018 adds more
depth to research and development, improves its handling
and simulation models, and overhauls the visuals
and audio feature set in the game.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he delivers the latest in news stories, reviews, and feature articles to the website, as well as videos on his YouTube channel and livestreams over on Mixer.