Codemasters has shared the third
official developer diary for F1 2018 ahead of its release date on August
24th, 2018. That’s less than 15 days away, and since the game recently went
gold, it means Codemasters is now full speed towards launch. In the latest
developer diary, which is the third entry in the four-part series, the team
details how F1 2018’s authentic car handling simulation is the best in the
history of the franchise.
In fact, the car simulation and handling has been “significantly
advanced this year,” according to Codemasters, with a revamped suspension model
and chassis physics, as well as the addition of real-world F1 data to deliver
new levels of accuracy and realism. For the first time, a new type carcass temperature
has been introduced to F1 2018, as well as manual deployment of the ERS system.
These enhancements to F1 2018’s handling model will deliver “the
pure sensation of the tyres tearing into the track surface,” which allows for a
realistic and relatable feeling of grip, under all wear, compounds, and weather
“I believe F1 2018 is a massive step up, because we’ve
introduced so many more simulation aspects that I believe will be very well
received by all the players,” says David Greco, Senior Car Handling Designer on
F1 2018. “To choose which one is the most important and advanced is quite hard,
but I would probably say it is the expanded system which enables us to simulate
the tyre temperature more realistically than we have ever done before.”
“This year, the way the car feels, with the ‘Force
Feedback’, and how it all works together, we are very close to what I want from
a simulator,” he continues. “In over 20 years of my career between sim racing
and real motorsport, I have always come across questions like: ‘one title is
more simulator than another title, because it’s very difficult to drive?’ With
my real motorsport experience, I can say that real racing cars are made to have
a lot of grip. To me, a simulator is not how easy it is to drive or how easy to
make it spin. To me, a simulation is how many real-life, physical components we
simulate, and especially this year, there are not many features that I can
think of that we don’t simulate. To just call it a game to me is not enough
Greco is the Senior Car Handling Designer on F1 2018 and is
constantly working with Codemasters’ physics coders and engineers for FOM to retrieve
as much real-world data as possible from actual F1 cars, ensuring the driving
experience within the game is authentic. From the tyre model, to the engines,
to the aerodynamics and suspension.
One of the big highlights for F1 2018’s improved simulation
model is the introduction of ERS, the Energy Recovery System. This system recovers
energy under during braking and coasting that would otherwise be lost. It
delivers a peak of an extra 160-horsepower, depending on the on how much is
deployed to the power unit. In F1 2018, ERS works just like in the real sport.
If the player has battery left, they can deploy that extra power available from
the hybrid system. There’s a limit of 4 megajoules of deployment per lap and 2
megajoules of harvesting per lap by the MGU-K.
F1 2018 also features different levels of ERS deployment. The
lowest one uses no energy and therefore does not deplete the battery, whilst the
highest setting gives the player the most power, but also uses up a lot of the
battery – to a point that the player can also use all the 4 megajoules
available to them before the end of a single lap, becoming extremely vulnerable
to an overtake because of no hybrid power.
The harvesting model in F1 2018 is directly reflected by how
much you brake, lift and coast. The harder your brake, the more energy you’ll recover,
whilst the more your lift and coast – which is also used for fuel saving, the
more energy you’ll harvest. Deployment is available through the MFD and the
player can select which setting to use, from the most conservative to the most
aggressive. ERS is a fundamental addition to F1 2018 and players will find
themselves losing over a second per lap if they don’t use the extra energy in
the right way. “Moreover, it’s also important to keep some energy, just in case
you want to overtake or defend a position,” Greco adds.
F1 2018 features all the official teams, drivers and circuits
of the thrilling 2018 season, including the Circuit Paul
Ricard and the Hockenheimring. As well as all this year’s official cars,
there’s also a total of 20 iconic
classic cars from the history of the sport. F1 2018 races its way onto Xbox
One, PlayStation 4, and PC on Friday, August 24th – and for a deeper look at
what to expect, be sure to not miss this 40-mintute
Career Mode preview video, as well as the previous
developer diary on research and development.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he delivers the latest in news stories, reviews, and feature articles to the website, as well as videos on his YouTube channel and livestreams over on Mixer.