Since its announcement at the Xbox Games Showcase last year, details on the new Fable reboot in-development at Forza Horizon developer Playground Games have been practically non-existent. Recently, however, a new job listing from Forza Motorsport developer Turn 10 Studios reveals that their in-house ForzaTech engine will be powering the new Fable experience.
Fable is an open-world, action-adventure fantasy RPG in-development for Xbox Series X|S and Windows 10 PC. It’s expected to be relatively early in-development, but last year’s trailer did provide a glimpse at the majestical world Playground strives to build in what is its first non-racing game. It’ll be the first mainline Fable game in over ten years. Fable 3, developed by the now-defunct Lionhead Studios, released in 2010.
As spotted by WCCFTech earlier this week, a Software Engineer job listing posted by Turn 10 on LinkedIn reveals that the ForzaTech engine is not only powering the Forza Motorsport and Forza Horizon series of games, but also Fable. Check out the description below:
“Do you want to have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises? ForzaTech is the engine, tools, and pipelines that drive both the Forza Motorsport and Forza Horizon series of games. In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open world action RPG – Fable.”
Playground has collaborated with Turn 10 Studios on ForzaTech since the studio was founded. The engine was previously retooled for Forza Motorsport 5 and the Xbox One, but following the launch of Forza Motorsport 7 in late 2017, the studio has once again rebooted its engine. We first saw a glimpse of it in-action in the Forza Motorsport reveal trailer. Playground is undoubtedly familiar with the toolset considering all its games thus far have utilized it, so it makes sense to redeploy it for Fable.
Turn 10’s efforts to enrich the ForzaTech toolset to support Fable also means that the engine is now fully capable of open-world sandbox gameplay. Features such as third-person character movement and combat have never needed to be integrated into a ForzaTech project before and it means they may be repurposed for future Forza games. Of course, this is all speculative, but perhaps one day, we’ll finally be able to pull over, get out of the car and walk around the map in our customizable characters.
ForzaTech has always been limited for open-worlds – it treated Horizon’s maps as if they were tracks for Forza Motorsport. If the engine has evolved to finally overcome this hurdle, it should bring many benefits for both Forza Horizon and Fable, including larger, more diverse open-world environments and new vehicle types. We’re all familiar with Forza Horizon’s issue of the map-disappearing-at-height, primarily caused by engine limitations. With this resolved, it’ll finally remove the boundaries and open the floodgates for the series to expand in its sheer scope and overall boldness.
As of June 2018, Turn 10 Studio Head Alan Hartman has been the Vice President of Forza and Fable. Similarly, Forza Motorsport 7 Creative Director Bill Giese is a Design Architect on both franchises. It’s unknown whether other Turn 10 staffers are involved in Fable’s development but considering the close, tight-knit relationship between the studio and Playground Games, it makes sense for their collaboration to extend to Fable.
How the upcoming action-adventure fantasy RPG will push the ForzaTech engine to its limits remain to be seen, but another open-world game developed using the toolset should bring positive benefits to the Forza Horizon series too. Whether you’re a fan of Forza, Fable or both, it’s exciting news all-around.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.