It’s been over 2 years since Forza Horizon 4 launched to critical acclaim and since then, developer Playground Games has kept the title fresh with new content, features and fixes based on player feedback. Every month, new cars and events become available to unlock via the Festival Playlist, but with the arrival of Series 30, there’ll be an endless amount of new content to discover.
Super7 introduces community-created challenges to Forza Horizon 4 in the game’s biggest and most exciting update to-date. Launching on Tuesday, December 8, this release puts the creativity of the community front and centre and gives players the chance to bring their most ambitious ideas to life. Whether you wish to create, play or do both, Super7 has you covered with a toolset that lets you express your imagination. I’ve been hands on with it for the past week and I’m eager to share with you my impressions of this electrifying new way to experience Forza Horizon 4.
For those who wish to play and get into the fun without any delay, Super7 can serve up seven random community-made challenges for you to beat. If you get stuck on one, it can always be “burned” for another challenge instead. Each event is always a total surprise and should you complete all of them, you’ll earn a reward. These challenges build upon the Bucket List Blueprint system introduced in Forza Horizon 3 and consist of custom driving and skill-based challenges with set scores that you must overcome. You’ll also find stunts, structures and scenery placed by challenge creators that are certain to make each event you take on totally unique!
Super7 can be accessed from the Pause menu via its own tab or by driving to its designated location outside of the Horizon Festival. Influence is also earned from Super7 events and its progression tree unlocks the 1924 Austin Seven and the 1979 Triumph TR7 Roadster, with the former being the oldest car to be ever added in a Forza game! If you prefer to choose your own challenges to play, then the game has you covered. Browse Challenge Cards based on their popularity or craftmanship and play the ones that standout to you. You can also use Share Codes or search terms to find a specific event!
Creators will find endless opportunities in crafting their own arenas using the Challenge Creator and its Blueprint Builder. Creating a challenge is as simple as pausing the game and selecting “Create Challenge Card.” Your current vehicle and its position will be used for your challenge, so be sure to decide on a starting location and car before beginning to craft your custom event. From there, you’ll be able to choose the type of challenge you wish to create and set its season, weather, time-of-day and accompanying music. Always remember, the “Timeless FM” archive has you covered for all your score music needs in the world of Forza.
Once you’ve set the foundations, you can enter the Blueprint Builder to add structures of all kind to your challenge and set them anywhere in the world! There are almost no limitations on where you can build around the map and the best part is the variety of props at your disposal. Choose from various track pieces with different curvature levels, including ramps and various signage and even spruce up the environment with official festival structures like Ferris wheels, stadiums and audience seating. To top it off, you can add objects such as rustic train carriages, containers, windmills and even giant dinosaurs, which make their British debut all the way from Horizon Hot Wheels. Speaking of which, I’d love to see its orange plastic track pieces added in a future update, as well as those props used in the Halo Showcase Event and the LEGO speed-boosters! There’s certainly much opportunity here for the prop library to be expanded upon in the future.
Placing down objects is as easy as selecting them from the menu and dropping them wherever you want. I find it best to place the object as soon as possible, then adjusting your camera into a more comfortable position before grabbing it again. It’s neat that the exact pixel of the object you choose is the pivot point for its movement, so your adjustments are as precise as possible. This is further enhanced by the “precision” toggle which significantly reduces the speed of motion in the editor and lets you set your prop at a specific angle. They can also be duplicated if repeatedly placing the same object.
Combining multiple props together to build a stunt track isn’t as straightforward, however due to the lack of object snapping. This along with the ability to edit “X”, “Y” and “Z” coordinates would allow creators to perfect their custom maps and smooth out any of the rough edges, especially considering how modular these props are when placed together, so hopefully these features will be added in a future update. Naturally, there’s a “budget” system that affects how much you can add into the world, but it’s quite intelligent. If you’re placing a prop that you’ve already used, then it costs almost nothing since the game is already rendering it! Genius stuff here if you ask me.
Once you’ve locked in your structural additions to the environment, you’ll need to complete your challenge at least once to determine the target score and time limit, but to also ensure it’s playable. From there, you can share it with the entire Forza Horizon 4 community and allow it to be featured in Super7. Remember, there’s no set difficultly requirement for these challenges, so if you’d prefer to focus on the visual flourishes of your map and create a leisurely driving experience around it, that’s totally fine! Otherwise make them drift, jump and perform the skills you want to see them do, or just task them to reach a destination in a set time. It’s all up to you, and the options here are quite customizable. Be it easy, hard or just good old fun, you’ll need to beat it yourself to set that final score before publishing!
Keep in mind that Super7 is a solo-only mode, so there’s no way to experience these challenges with friends just yet, but I hope it’s something Playground considers for a future update as the potential of creating events for multiple players is endless! In the meantime, I’d also like to see the Blueprint Editor and its prop library expanded to the existing Route Creator. It’s a feature that hasn’t been given much attention since it first debuted, and it could really benefit from these new additions. Moreover, I’d also like the ability to edit already published events and save work-in-progress challenges to finish later before sharing them with everyone – I think these two additions are an absolute must for the convenience of creators. Coming soon however is a new “High-Stakes” Super7 variant that promises a bigger risk for even better rewards – potentially featuring some of the community’s more challenging events!
With that in-mind, Forza Horizon 4 Super7 is no doubt a game-changer and will certainly ignite the community’s creative spirit in an entirely new way. I can’t wait to see how the Challenge Cards become populated in the weeks and months ahead. I’ve already experienced some truly creative events from others in the early access period, such as almost never-ending mile-long ramps that let you soak in the game’s beauty from high in the sky before performing a smooth landing as well as a pin-hole challenge that require not just the right speed, but also the perfect angle to succeed. Another called Dino Safari is based on Jurassic Park, with a drive in a 2016 Jeep Trailcat (adorned with a fitting livery too) through the muddy paths of the forest with dinosaurs everywhere! Some community members have even began making their own stunt parks around the map. It’s brilliant and if you have Forza Horizon 4 or an active Xbox Game Pass subscription, then there’s simply no excuses – you’ve got to check this out! After all, it's a free update.
One important note for car collectors: In addition to the classic automobiles exclusive to Super7, Series 30 also introduces 4 additional cars to unlock from its Festival Playlist over the next month. These include the 1992 Alfa Romeo 155 Q4, the 1975 Fiat X1/9, 1974 Hoonigan Ford Bronco and the 2020 Koenigsegg Jesko – the first car of this new decade to be featured in the Forza franchise.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.