Turn 10 Studios is working to improve its ambitious cloud-powered Drivatar functionality in Forza Motorsport 7. On the latest edition of its Forza Monthly broadcast show, Turn 10’s own Creative Director Chris Esaki revealed that the developer has a whole team focused on making its racing AI better. The studio has already implemented and experimented with a new driving line for Drivatars internally, and Esaki said they’ve already seen some “really good results” with this.
Esaki added that the team’s goal for its Drivatar functionality in Forza Motorsport 7 is to make the AI-powered driving as good as that of real players – even professional ForzaRC drivers, without using any assists to make them faster. The Creative Director, who joined Turn 10 Studios in November and has been the face leading the charge of Turn 10’s post-launch support plan for Forza Motorsport 7, mentioned that he hates rubber-banding in racing games. He’s also not a fan of the unrealistic driving seen at the current ‘Unbeatable’ Drivatar setting, which is enabled by some “ridiculous power settings.” Esaki wants to get rid of all that, and the team has made good advancements with this over the past few months.
Whilst Esaki isn’t sure of when this improved AI will arrive in Forza Motorsport 7, he did mention that it’s a “big investment” for the team – and we’re likely to hear a lot more about it once 2019 rolls around. Speaking of the New Year, it’s also when we can expect the Forza Race Regulations adjudication system to roll out for online racing in Forza Motorsport 7. Esaki mentioned on the Forza Monthly broadcast that the penalties system won’t be arriving this month or next, but the team will discuss it in detail on next month’s show.
Esaki also noted that the team has discovered quite a few issues recently with the race adjudication feature and wants to ensure that it’s perfected before shipping the feature. However, a small video snippet showing off Forza Race Regulations in-action was shown on the livestream, revealing how penalties will be handed out to players mid-race, whilst also offering a look at an updated HUD experience with a more flattened, less curvy design to accompany the adjudication system. Keep in mind, this is all work-in-progress and offers us only a glimpse of the feature based on some early code in-action.
The feature was showcased using the iconic Monza GP circuit in Italy with the 2017 Ford GT, and some of the penalties included final race time extensions after purposely hitting into another driver, as well as a power cut and ghosting consequence after blatantly cutting the infamous chicane at the beginning of the Italian circuit – where
the tire wall has been notably removed. All of this was handled by Turn 10’s own built-in Forza Race Regulations system that live adjudicates and hands out penalties based on the actions of players during the race, and from the snippet alone, it looks incredibly promising. You can check out the clip for yourself here.
Turn 10 first debuted its Forza Race Regulations adjudication system on the May edition of Inside Xbox, but it has certainly undergone several changes since then, both front-facing and internal. Based on Esaki’s comments, we’ll be seeing the system implemented into Forza Motorsport 7 in early 2019 most likely. However, there’s plenty to look forward to before then, including the November Update that arrives on Tuesday, November 6th with an assortment of free Hot Wheels cars and a brand-new Spotlight car – the legendary 1973 Porsche 917/30 Can-Am Spyder, as well as an updated collisions model that should lead to cleaner, more accessible racing online.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.