In the latest episode of Inside
Xbox broadcasted on Thursday, May 17th, the Community Manager of Turn 10
Studios and the Forza franchise Brian Ekberg joined Graeme Boyd, Xbox Live’s
AceyBongos, on the livestream to discuss some exciting new updates and
features coming soon to Forza Motorsport 7. These features are without a
doubt some of the most requested from fans and have been built to make the competitive
racing experience better for all players, as well as those enjoy the Drift and
Drag Racing aspects of the game.
The reveals debuted by Turn 10 included
a brand-new series of features for multiplayer with the Forza Race Regulations system being the headline announcement. This new feature has been designed to
not only create a fairer, more skillful online experience, but also teach
players to improve in online competition. This also includes new redefined
track limits, which highlight when you’re about to go off-track.
In fact, Ekberg even stated that
the team has “completely rewritten the limits of every track,” which have now
been “hand-drawn.” Illuminations on the track boundaries clearly show what’s
considered ‘on the track’ and how far you can push those limits. Due to the
nature of the different skill-levels of players in Forza Motorsport 7’s online
modes, as well as griefers who attempt to ruin the racing experiences of others,
there can be frequent crashes, accidents and even chaos in these
lobbies. The Forza Race Regulations system combined with the rewritten track
limits will result in a cleaner, fairer and more competitive racing environment
in Forza Motorsport 7.
“So, track limits have always
been a part of Forza – when you go off-track you get what’s called a dirty lap,
but it hasn’t always been clear of what a dirty lap is and where those limits
are,” Ekberg said. “One of the things we’ve done is we’ve completely rewritten
the limits of every track, hand-drawn those limits. They have been a bit squirrely
in the past of exactly what is off and on the track.”
“You have that illumination on either
side of the track, that’s now clearly showing you what’s off, what is on, and
we think of this really as a teaching tool to teach you ‘What are the limits
here at Monza? Can I go over that chicane or do I need to be on the track
itself?’ How far can I push this, because the further you push the car – the
closer you get to the edge, the faster your laps gonna be.”
“So, we really want to teach the
player just how far they can go on these tracks – that’s the first stage of
this,” he added.
In addition, the fan-favourite
Time Attack mode from Forza Motorsport 6 and other past entries in the series is
returning to Forza Motorsport 7. This has been one of the most sought-after features
in Turn 10’s latest racing game, and it will allow fans to enjoy every track,
ribbon and class with an associated leaderboard time for every possible
combination. It’s the class-based Rivals events fans have been clamouring for
and Turn 10 has heard the feedback loud and clear.
Ekberg also announced that Turn
10 is prototyping with a new experimental drag-race mode, including custom
stats and mechanics, such as free rev and even the custom ‘Christmas tree’ start.
These features are being designed “to help create a true, simulated drag racing
experience.” It’s still early in-development, but additional Drift features are
also in the works, including the highly-requested ability to customize steering
angle, as well as a new scoring system.
“Drag Racing is a part of Forza
currently, you can go online and drag race with people, but we recognise that
it’s not the best experience,” Ekberg admits. “Mainly because it takes so long
to get back into the race. You finish a quarter-mile drag, which is what – twelve,
twenty seconds, something like that, and then you have to wait for a minute to
get back to the front of the race and start it over.”
“With the new drag system – we’re
calling ‘Experimental Drag,’ and it’s going to be as a part of our Free Play
system in the coming months,” he explained. “It’s not going to be multiplayer,
this is just an experiment to see how this works, and how people react to it.”
Whilst ‘Experimental Drag’ won’t
be available in multiplayer at launch, the feature is being made available to
the community early so Turn 10 can gather feedback from fans before fully launching
it across all aspects of Forza Motorsport 7. That’s why the feature is being dubbed
as “experimental,” as the team want feedback from the community on both the new
mode and its exciting features.
“Most importantly, you can do
race after race after race – and it just jumps you to the back to the start of
the race at the end,” Ekberg says. “You’re not having to go back to loading screens
or collect your rewards. It’s like ‘do the race, get back to the beginning –
worry about your rewards later, let’s do some drag racing, let’s do some quarter-miles
– and just have fun.’ This is what drag racers want, they wanna be able to tune
their car, get in there really quick and do race after race after race.”
“We obviously have a large drift
community, we’re doing some fun things for them – new steering angle options, new
scoring model,” he teased. “We’ll have more to say about Drift, Drag – all this
stuff in the near future, so stay tuned for all of that.”
Finally, the team also announced
that additional cars will be coming to Forza Motorsport 7 in the future,
including new free cars that everybody will be able to partake of. “I wish I
could tell you exactly what they are, but we’re keeping them under wraps for
now – stay tuned, it’s gonna be awesome,” Ekberg teased. Previous free cars released
in post-launch content updates for Forza Motorsport 7 include the 2019
Veloster Turbo and more recently, the 2018 Honda
Civic Type R.
Car Pass owners also received exciting
news during the Forza Motorsport 7 segment on Inside Xbox, as Ekberg revealed
that two additional Car Packs will be added to the Forza Motorsport 7 Car Pass
at no additional cost to the user. These will be available automatically upon
their individual release as part of your current Car Pass subscription, and more
details on the exact specifics of this will be shared “soon.” The Car Pass has received
six unique packs since the release of Forza Motorsport 7, with the latest being
Speed Car Pack from April.
The Hoonigan Car Pack, which was
previously exclusive to those who pre-ordered Forza Motorsport 7 digitally from
the Xbox or Windows 10 Store is coming to all players in June, so everybody
will be able to finally purchase it and add those cars to their garage. If you’re
a Car Pass owner, the Hoonigan Car Pack will also be included once it releases separately
at no additional cost.
Ekberg ended the segment on a
tease of even more features and announcements coming in the future for the Forza franchise that fans should be excited about.
“We’re really fired up in the
studio,” he said. “This is a great time to be a Forza player. We’re really
listening to the community, and boy, we’ve got great stuff in the future and I
can’t wait to show it all off – it’s gonna be awesome.”
Today’s reveal was a first for
Forza Motorsport – a reveal of work-in-progress features currently in-development
at Turn 10 Studios, that offer us a glimpse into the future of Forza Motorsport
7. The team has never shown off features that are this early, work-in-progress
before, but direct feedback from the community is empowering the creation of
these new features, and this was clearly highlighted during the livestream.
From competitive racers, drifters and dragsters
to creative painters, photographers and tuners, the Forza community is undeniably vast,
talented, and diverse – and each of them have their own pieces of different
feedback, ideas and suggestions for the development team at Turn 10 Studios. With
these new features, fans have a lot to look forward to over the coming months.
However, it’s important to remember they’re still quite early in-development. You
could even see live debug code updating on the screen as these features were
being showcased, specifically during the Forza Race Regulations on Monza –
adding to the overall impression of how work-in-progress they truly are.
Some of the other features recently added to
Forza Motorsport 7 since its October 3rd release date that have been built
based on fan-feedback include Spectate
Drive in Multiplayer, Livery
Editor improvements, and well as the slate of
Accessibility features that make the game enjoyable by players of all types.
To check out the new features Ekberg spoke about on the livestream for
yourself, be sure to watch the above video, which includes pre-recorded
gameplay of the new features in-action.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.