Forza Motorsport 7

Forza 7's June Update Introduces New Multiplayer and Photography Features

Article By 
Alan Walsh
June 4, 2018
Forza Motorsport 7

Forza 7's June Update Introduces New Multiplayer and Photography Features

Article By 
Alan Walsh
June 4, 2018

The June Update for Forza Motorsport 7 will release on Tuesday, June 5th, and Turn 10 Studios has revealed all the details about everything it features. This one is looking to be the biggest and best update yet for Turn 10’s latest racing game as it introduces a colossal number of features and improvements, many of which have been highly-requested by players in the Forza community. This includes several new features for online racing and photography, as well as an overhauled Forzathon system and a new free race car from Ford.

In fact, the June Update points the Forza spotlight towards Ford once again, with this one introducing a brand-new car from the American manufacturer to the ever-growing roster of vehicles in Forza Motorsport 7 with the 1982 Ford #6 Zakspeed Roush Mustang IMSA GT. In addition to this classic race car, there’s also a series of new Ford Spotlight Events coming this month to Forza Motorsport 7. This includes an all-new spotlight Rivals event where you can win a new exclusive car in the form of the 1981 Ford Fiesta XR2 Forza Edition.

Previously exclusive to digital pre-orders, the Hoonigan Car Pack will also be available to all Forza Motorsport 7 Car Pack owners with the June Update. It’ll be available for standalone purchase as well, and to celebrate this release, there’s a new Rivals event starring perhaps the most famous Hoonigan car of all – the Ford Hoonicorn Mustang.

The June Update for Forza Motorsport 7 is undeniably a big one and features a host new features and improvements. That includes a brand-new “interstitial,” which is the big window that occasionally pops up in-game to notify players of all the cool stuff currently happening within Forza Motorsport 7. There’s also the new Data Out feature made specifically for Forza tinkerers, as well as several new multiplayer features, an overhauled Forzathon experience, and a little new something for Forzatographers.

An Overhauled Forzathon System

Firstly, the Forzathon system is being completely overhauled in Forza Motorsport 7 from June onwards. Some of the changes will be happening behind-the-scenes, whilst others will be immediately noticeable to the player. Forzathon events in Forza Motorsport 7 will no longer be tied to Xbox Live Achievements but will instead become a managed service at Turn 10. This means they can be fully-customizable and tuned from within the studio’s own systems.

For the player, this means new Forzathon events will be coming into the game with more variety and frequency than before. Initially, Turn 10 will host three events per week, each with their own reward. The number of steps required to complete each challenge will also be varied too, with each week featuring one 1-step, one 2-step, and one 3-step Forzathon event to play. You’ll be able to monitor your progress from within the game as you make your way through each event. The first batch of new Forzathon events utilizing this new system will be live later this week.

Multiplayer Updates – Multi-Class Races Return

Multiplayer has been put under the spotlight in Forza Motorsport 7 with the June Content Update. Multi-class racing is returning to the game with this release, allowing players the opportunity to race against fields of multiple classes of cars. Obviously, multi-class isn’t anything that’s new to Forza Motorsport, but it’s now better than ever before with new features such as improved scoring. For the first time, multi-class racing in Forza Motorsport will be grouped by the player or class bucket.

For example, if you’re racing in a ‘C Class vs. A Class’ lobby, all players will be scored according to the bucket or class they are in. If you’re grouped in the C Class cars, your scoring will keep track of how you’re doing in that class and the end-of-race podium will show off the top three finishers within that particular class or bucket.

Turn 10 has also introduced per-bucket timing triggers in multi-class, which allows the lobby host to set the slowest class bucket to start the end-of-race timer, as opposed to the fastest class.

Racers will be able to test out the new multi-class racing features in Forza Motorsport 7 with the upcoming ‘ABCS’ Hopper debuting soon in the game.

Download & Customize Tunes and Assists in Multiplayer

The April Content Update for Forza Motorsport 7 introduced the ability for players to test drive their cars in multiplayer whilst waiting for a race lobby to finish. This month’s update will allow players to tune their cars when in a multiplayer lobby or test driving their car.

When test driving in a multiplayer lobby, you can now pause the game and select the ‘Tune’ option to make upgrades and adjustments to your car or download new tunes shared by the Forza community in real time. Once you apply the tune, that tune will be used in the race when you are pulled back into the lobby and set up for the next race.

In addition, you can now change your Assists in the middle of a multiplayer race. Simply pause the game, go to the Assists selection, and set the Assists as you’d like them before heading back into the race.

More Multiplayer Control for Lobby Hosts

Private Lobby hosts in Forza Motorsport 7 will now have more options than ever before, including the ability to password protect their lobbies. In addition, hosts now have more control over the types of cars that players use in a lobby, including the ability to enforce rental cars. When a host sets up a lobby, they’ll see the following new options:

  • ‍Upgrades – Stock or Any
  • Tunes – Stock or Any
  • Ownership – Owned, Rental, or Any

Data Out – Data Streams Accessible by the Community

Data Out is a new feature coming to Forza Motorsport 7 for players who want to expand their experience. This means the game will now output a UDP data stream which players can take advantage of. It’s the same data stream that powers the motion sleds used by Turn 10 at their studio and at events such as E3, and now that power is being put into the hands of players.

The possibilities here are only limited by the imagination of the developers – from motion sleds to dashboards, data logging, and so on. Turn 10 says that all this data is sent to a remote machine at 60fps, but localhost streaming is not supported.

The initial data structure is designed specifically for motion sleds but Turn 10 are working with several peripheral manufacturers and is planning to add “many more data points in the future.”

For a detailed look at the current output structure available to players, check out this detailed post on the Forza Forums from Turn 10’s Community Manager Brian Ekberg.

Photography – New Panning Focus Mode

Forzatographers have a neat new feature to look forward to in Forza Motorsport 7 this month as well. With the June Update, players can now toggle between the ‘Tracking’ and ‘Panning’ camera options in Photo Mode. This selection appears within the ‘Effects Mode’ menu in Photo Mode, where players will see a new option to toggle between both different camera options.

Here's a shot using the traditional 'Tracking' camera in Forza Motorsport 7.

The ‘Tracking’ camera is the same legacy camera option that has always been in Forza’s Photo Mode. Here, the camera acts as if it was attached to a car moving at the same speed and direction as the focus car. The new ‘Panning’ camera option acts as if the photo is being shot from a standstill – more akin to how a professional trackside photographer would capture shots at a real-world race event.

The differences between these new camera options will best be seen when taking action shots. The ‘Panning’ camera option features a deeper motion blur effect than the ‘Tracking’ camera, and the impact of this is most noticeable on objects in the far background. In addition, focusing when using the ‘Panning’ camera applies the focus on a specific part of the car, giving players easier options to focus on the hood of a car, for example, while the rear section of that car becomes more blurred.

Here's that same shot using the new 'Panning' camera in Forza Motorsport 7's June Update.

Overall, the ability to switch between focus camera options gives photographers more power to create the types of shots they want on the track – and it’s sure to result in some stunning captures.

Download the Forza 7 June Update This Week

The Forza Motorsport 7 June Content Update will be available on Xbox One and Windows 10 PC on Tuesday, June 5th. For a first look at all the features mentioned above, be sure to tune in to the ‘Forza Monthly’ live-show on Monday, June 4th at 3pm Pacific (6pm EDT, 11pm BST). This broadcast will take viewers through all of the content debuting in Forza Motorsport 7 this month, and it will be broadcasted on the official Forza Motorsport Mixer and Twitch channels.

The livestream will also feature “special guests” from Turn 10 Studios, and future content coming “beyond” June might also be showcased on the livestream as well. We’ll be sure to bring you the highlights from the livestream here on FullThrottle Media should anything new or exciting be announced for the first time, so be sure to check back for the latest.

In addition to the new June Content Update with the free 1982 Ford #6 Zakspeed Roush Mustang IMSA GT race car and the Hoonigan Car Pack, this month has a lot in store for Forza fans to look forward to. New Rivals events are now available in the game, whilst the ForzaRC John Hindhaugh Le Mans Challenge will be live on June 6th. There’s also the Xbox E3 Media Briefing on Sunday, June 10th, which is sure to bring some exciting news for Forza fans, as well as the upcoming 2018 ForzaRC Series 1 Playoffs live from Seattle on the weekend of June 16th.

Alan Walsh

Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.