Forza Motorsport 7

Forza 7’s June Update Improves Forza Race Regulations

Article By 
Alan Walsh
June 4, 2019
Forza Motorsport 7

Forza 7’s June Update Improves Forza Race Regulations

Article By 
Alan Walsh
June 4, 2019

The June 2019 Update for Forza Motorsport 7 on Xbox One and Windows 10 PC introduces an evolution of the Forza Race Regulations adjudication system. Whilst there’s no Spotlight Car in this release after last month’s 2019 season IndyCar drop, which celebrated the sport’s flagship Indianapolis 500 event, this update features some welcomed improvements, tweaks and fixes for Turn 10’s online-focused penalty system.

Since the launch of Forza Race Regulations, the Seattle-based developer has been focused on improving its robust adjudication system, adding new features and making tweaks to the ruleset based on player feedback. Whilst highly anticipated features such as collision-based penalties remain in active development, this month’s release includes some welcomed new additions to Forza Race Regulations.

Here’s a look at everything coming to Forza Race Regulations this month with the June Update for Forza Motorsport 7, available on Tuesday, June 4th for Xbox One and Windows 10 PC.

Podium/Grid Seeding

With the June Update for Forza Race Regulations, the players’ positions on the podium will be based on the total time including any penalties earned during the race. In addition, the starting grid position for players in the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.

Track Cutting Enumeration

Forza Race Regulations will now monitor and display track-cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the adjudication system to resolve time penalties. These penalty sequences will be displayed to the player using an “X2, X3, etc.” enumerator.

Disable Penalty Notifications

Players can now choose to enable or disable penalty notifications from Forza Race Regulations in the HUD settings located under the options menu in Forza Motorsport 7.

Exploit Fixes

Turn 10 has fixed some known exploits in the Forza Race Regulations adjudication system with the release of the Forza Motorsport 7 June 2019 Update, including:

  1. Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.
  2. Addressing an issue where players could DNF the entire lobby by excessively cutting the track.

Race Spectate

Players can now spectate lobbies with Forza Race Regulations enabled, including the Public Beta Hopper.

Ruleset Changes

In addition to developing robust new features for Forza Race Regulations, the team has also been tweaking its ruleset that aims to improve the overall experience for players in events that take advantage of the adjudication system. Last week, the developer rolled out a ruleset change that addressed issues around how players accrued penalties at corner exit and when going off the track on a long straight. Furthermore, the team has removed the penalty incurred for overtaking cars whilst off-track.

Community Feedback

Turn 10 also noted that as it continues to optimize the Forza Race Regulations ruleset and features, ongoing feedback from the community will be vital. Players can share their ideas and suggestions in a dedicated June Forza Race Regulations thread in the Forza Forums. “While comments are always welcome, video is even better,” says Turn 10’s Community Manager, Brian Ekberg, “If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.”

Alan Walsh

Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he delivers the latest in news stories, reviews, and feature articles to the website, as well as videos on his YouTube channel and livestreams over on Mixer.