Leagues arrive into Forza Motorsport 7 on Tuesday, December
5th, developer Turn 10 Studios has announced, and will kick-off with an inaugural
series called the ‘Intro to Leagues.’ The feature will be enabled with the next
Forza Motorsport 7 content update including the December Car Pack.
If you’ve never tried Leagues before when they were
introduced with the launch of Forza Motorsport 6, they are scheduled online
events in the game that are updated on a regular basis. They are designed to
give players the chance to compete with others of a similar skill level and
earn bonus rewards along the way. In Forza Motorsport 6, players earned only
credits, with the odd car offered as an additional prize, with the Ferrari 312
P and 2015 Lamborghini #63 Squadra Corse Hurácan LP620-2 Super Trofeo being the
The ‘Intro to Leagues’ series in Forza Motorsport 7 will act
as an introduction for new players to the Leagues feature, and will also be
used by Turn 10 to test its internal systems as the community tries out the new
Leagues in Forza Motorsport 7 will be organized into
scheduled timelines called Seasons, and each League Season will typically last
for four weeks in duration – that’s a full month in total – and will be
comprised of four week-long Series, which are then made up of Events. These are
traditional multiplayer race lobbies like what we see in Hoppers, but they
operate under specific rules and use a variety of vehicles, from specific make
and model races, to events based around division or class.
Forza Motorsport 7’s Leagues will organize players into five
skill Bands – from ‘Grassroots’ all the way up to ‘Pinnacle,’ similar to Forza
Motorsport 6. However, each Band will now contain five Ranks – with ‘5’ being
the lowest and ‘1’ being the highest Rank within a particular Band. Players can
move up or down in Rank and earn promotion – or even demotion – between Bands
by earning Leagues Points. Players will always be aware of which Band they are
in and their current Rank by consulting the main Leagues screen in the game, as
The Leagues home screen provides players with plenty of
information. On the left side, you’ll see details on the current Season and
Series, as well as the latest Events available to participate in. Leagues will
often have multiple events open during a particular Series, so be sure to race
in the one which appeals to you the most. The main Leagues screen will also
show details on what rewards you’ll earn for participating in a Series and the
Meanwhile, the right side of the screen shows all
player-related information, such as your current Band and Rank, the number of
League Points you’ve earned in your current Rank, and the total League Points
required to move onto the next Rank.
As mentioned before, you’ll be able to move between Ranks
and Bands if you earn enough points. For example, a Rank 5 player in the
Grassroots Band might move through to Rank 1 in that same Band with enough
points. They may even be promoted to the next Band – where they would start at
Rank 5. Players can also move down in both Rank and Band, depending on their
performance in Events. This is where scoring comes into play.
After each League race, players will earn League Points that
will either increase or decrease their total League Points score. This is
calculated in three different areas – Finish Position, Starting Position, and
Opponent Skill. As implied, Finish and Starting Position award points based on
where you start and where you finish, and are scaled by the number of players
that you start a race with.
If players drop out mid-race, you’ll be awarded the points based
on the number of players who were on the grid at the start of the race. In
addition, as a further deterrent to players from leaving race events early,
those who do leave a race will receive a last place negative points payout.
Ouch. So, in this case, racing to the finish and overall participation is far
more effective than leaving sessions when your race position after a few laps
isn’t high enough to your satisfaction.
With Opponent Skill scoring, points are awarded to players based
on their Trueskill ranking, which Turn 10 says is “a behind-the-scenes rating
number,” as compared to the rest of the lobby. This means if a player’s rating
is lower than average of the lobby, they’ll receive more points for higher race
finishes than they would if their rating was at the average or higher than the
average of the lobby.
In terms of online matchmaking and finding racers of a
similar skill level, Turn 10 has admitted that Forza Motorsport 6 often had a
lack of full lobbies in the upper echelon skill tiers. That won’t be the case
in Forza Motorsport 7, as each of the Bands will include an increased
population of players per Band. By breaking players up into multiple Ranks
within those Bands, Turn 10 will be able to allow more people into lobbies that
settles them into the skill level that’s right for them.
When searching for other racers, players will be matched to
players in a similar Band and Rank, with players from adjacent Ranks sometimes
filling in the gaps if required.
Turn 10 says that Leagues in Forza Motorsport 7 are
“designed to bring great racing to players of all skill levels,” and aims to
encourage clean and skilled racing with League Rewards. It starts with credit
rewards, as every day you log into Leagues and finish an event, you’ll receive
a daily credit gift.
You’ll also earn a credit bonus for your first podium finish
of the day, and if you’re promoted to another Rank, that’s another credit
bonus, and should you move between Bands after an event, you’ll earn an even
bigger credit bonus. In fact, the higher you go up the Bands, the more credits
you’ll earn for a promotion.
It’s not just credits, however, as League players will also
receive exclusive cars, player badges, and Driver Gear. For the first Season,
players across all Bands will be able to earn the new Gingerbread Man and New
Year’s Driver Gear suits, as well as two exclusive cars: the 1954 Jaguar XK120
SE and the 2000 BMW Z8.
Leagues debut in Forza Motorsport 7 on Tuesday, December
5th, and the inaugural ‘Intro to Leagues’ season will continue throughout
December and kicks off with a pair of Ghost race events – Hot Hatch Icons and
Hypercar divisions. These events serve as an introduction for new League
players, and will give experienced players a place to both earn and settle into
their initial skill Band and Ranks.
Series 2 in the ‘intro to Leagues’ season will feature one
Ghost event – Sports Coupe Division – and one Simulation event – Exotic GT. In
the coming months, Turn 10 says it will be reaching out the Forza Community for
feedback on the types of events they’d like to see come to League Seasons in
Forza Motorsport 7. Until then, be sure to check out the inaugural season and get your initial skill Band and Rank in place.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.