Forza Horizon 4 will be the most technically advanced Forza
title yet – pushing the in-house developed ForzaTech engine to new limits. Not
only will this benefit players on Xbox One consoles massively, but it also
provides a host of new specific features for those on the PC platform.
In an interview with PC
Gamer from Gamescom 2018 earlier this week, the Studio Art Director of
Forza Horizon 4 at Playground Games, Ben Penrose, revealed that the Windows 10
version of the open-world racing game will be basing its recommend spec on 60fps
gameplay instead of 30fps, which is a change from Forza
Those who have powerful PCs can also look forward to “a
whole bunch of new options you can push to the extreme beyond Ultra, if you've
got a very powerful PC,” Penrose says. The team has also improved the overall stability
and performance of the game, following in the
footsteps of the optimization Turn 10 Studios delivered in Forza
Motorsport 7. It’s worth noting that Playground Games also heavily-optimized
the PC version of Forza Horizon 3 following its release, but it’s still quite a
demanding title to run.
“We learned a lot, we knew things weren't as smooth as they
could've been, and there were some issues there from launch,” Penrose admitted
about the PC launch of Forza Horizon 3. “But that's why we spent a lot of time
focusing to make sure we get it right this time."
Forza Horizon 4 on the PC also allows you to build “a view for
your cameras,” Penrose revealed, and High Dynamic Range technology – or HDR for
short, will also be introduced for the first time on PC for Forza. If you’ve an
HDR-compatible TV set or monitor, the game will offer more lifelike, vivid
colours with higher contrast ratios, deeper blacks and increased level of
All of this would typically result in a more demanding
title, however Playground Games’ Creative Director Ralph Fulton told Kotaku
that Forza Horizon 4 has a lower minimum spec requirement than that of its predecessor.
It wasn’t specified how much lower it would be, but details of that are
expected to come ahead of the game’s
release on October 2nd.
Fulton also revealed to Kotaku that Forza Horizon 4 features
21:9 ultrawide support, as well as an “automated benchmark,” adjustable
field-of-view options, and like Penrose, he reiterated that graphical settings
can be pushed “beyond Ultra for the first time.” What this exactly means,
however, has yet to be revealed.
Forza Horizon 4 will be an Xbox Play Anywhere title, which
means if you purchase a copy of the game on the Microsoft Store, you’ll be able
to enjoy it on both Xbox One consoles and Windows 10 PCs with cross-platform
play and cross-progression under the one digital license. Furthermore, it’ll be
available on the Xbox
Game Pass monhtly subscription service from launch, which means for $10 a
month, you can explore beautiful,
historic Britain in Forza Horizon 4 across all
four seasons – and of course, this applies to both Xbox One and Windows 10
Whilst Forza Horizon 4 introduces a host of technical
advancements for those on PC, the Xbox One X
version isn’t being left behind either. An optional 60fps mode will be
available for the first time on a Forza Horizon title on console, and whilst Playground
Games has yet to specify the native resolution of this mode, we do know a 4K
30fps experience will be featured too – just like in Forza Horizon 3. The Xbox
One X and Xbox One S versions will also feature HDR support for those with
compatible displays. Additionally, the game will run in native 1080p on the
Xbox One and Xbox One S hardware.
Forza Horizon 4 will be available on October 2nd, 2018, but
for those who pre-order the Ultimate
Edition of the game, they can start playing four days earlier – from September
28th. Gamescom had a big showing for the upcoming open-world racing game. Not
only did Microsoft reveal two
brand-new Xbox One bundles including a copy of Forza Horizon 4, but we also
had a deeper look at the game’s competitive-inspired Team
Adventure mode, as well as the reveal of an all-new ‘Halo
Showcase Experience’ that was shown to press behind-closed-doors at the
convention this week.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.