Top Gear arrives into the world of Forza Horizon 4 with the Series 11 Update for the shared open-world racing game, available on Tuesday, July 2nd for Xbox One and Windows 10 PC. As debuted on the latest in-studio livestream from Playground Games in Leamington Spa, UK, the Series 11 Update for Forza Horizon 4 introduces a selection of new cars to unlock in Festival Playlist with a selection of brand-new Top Gear content to enjoy.
This includes the Top Gear Horizon Story, which Playground Games collaborated on with the producers of the show at the BBC offices in London. The developer also wrote a dedicated script for this Horizon Story, but it was spiced up by the producers with some Top Gear humour. It’s voiced by Chris Harris and even has its own dedicated intro sting inspired by the show. You’ll drive a variety of cars inspired by classic Top Gear challenges as Harris provides commentary on the vehicle and your driving style. For example, if you drift around a corner, the British car journalist will provide remarks relevant to this action.
The Top Gear Horizon Special is broken down into seven chapters and completing them all will unlock an assortment of vehicles, including the 2018 Top Gear Track-Tor, the 2017 Mercedes Benz-E 350 D 4 Matic All-Terrain Project E-AT and the 2014 Mercedes G63 6x6 Utility Truck. The latter of these has been in the works since Forza Horizon 2 as a behind-the-scenes project and earning all stars from this Horizon Story will allow you to add it to your collection of garage vehicles. Quick Chat phrases and clothing inspired by the show are also unlockable, too – including The Stig’s legendary all-white outfit.
Finally, new types of challenges can also be experienced from this story, including some that provide multiple checkpoints to drive through, and another which sees you getting behind-the-wheel of a massive lorry truck! Unfortunately, this won’t be available in freeroam due to the vast scale and size of the vehicle. Regardless, the Top Gear Horizon Story introduces some fresh experiences to Forza Horizon 4 that make it a significant addition to the game and playing through each of its chapters will benefit your progression in Festival Playlist throughout Series 11.
Speaking of, the Festival Playlist has several new rewards to unlock over the next four seasons, including the 1926 Bugatti Type 35 C for achieving 50% Completion in Series 11 and the “I Beat The Stig” Tee at 80% Completion. The breakdown for rewards in each individual season can be found outlined below:
Class Rivals make their hot-anticipated return to Forza Horizon 4 with this update, allowing players to pick and choose whichever cars they wish to drive and hot-lap them on any of the official circuits in the game. Like Forza Motorsport 7’s Time Attack mode, which was also added post-release, Rivals gives you the ability to build and upgrade the ride of your choice to make the most of the class and track configuration being hot-lapped as you rise the leaderboards against the entire community. The specific authored events previously featured in the game will continue to remain accessible.
Playground Games has also added new rewards to its Star Card progression-tracking system, introduced into Forza Horizon 4 last month with the Series 10 Update. These elusive prizes can be unlocked by maxing out each of the relevant progression tiers available within the Star Card interface and include the following:
The Series 11 Update also includes a new “Horizon Timeline” feature that enables you to dig in and view objectives for Horizon Life progression and see what rewards are available at future tiers. It’s a useful addition for both new and experiences players alike, with important information that was previously hidden now being made conveniently accessible.
The Auction House has received some changes that allows the maximum prices for many cars to now fluctuate based on sales – up to 20 million credits. This new system monitors which cars sell quickly and allow their maximum price to rise overtime. The maximum price for cars that do not sell quickly will fall overtime to deliver equilibrium. Legendary Painters are not be affected by this system and will be able to set prices as before. Playground Games says it will monitor the impact of this feature on car prices and continue to adjust based on the response to it.
Furthermore, a new Car Collection screen has been added to the Pause menu under the “Cars” tab, allowing you to easily view which cars you currently own and those you’ve yet to unlock. This interface highlights both exclusive cars and those which can be purchased from the Autoshow, as well as vehicles that are acquired through downloadable content.
Some quality-of-life improvements have also been added to Online Adventure, with the anti-griefing system made more lenient for genuine mistakes. For example, soft taps and hits against a wall won’t trigger a slowdown, whilst genuine wall-riding will trigger it sooner than before. This will make online racing better and easier for all players. Playground Games has also reduced the choices available in Custom Adventure for Dirt and Cross Country racing, with the game itself now picking the class and events that make the most sense. This change has been made to allow likeminded players to more easily matchmake together.
Lastly, the 2019 Ford F-150 Ranger Raptor that was first announced for Forza Horizon 4 almost a year ago at Gamescom 2018 in Cologne, Germany, will finally debut in the game with the Series 11 Update. It can be acquired from the Autoshow for approximately 50,000 Credits. This Europe-tuned spec variant of Ford’s monstrous Raptor truck features a 10-speed auto gearbox that’s paired with a two-litre EcoBlue diesel engine, outputting 210bhp with 369lb-ft of torque thanks to a duo of turbochargers. With its bespoke suspension and tyres, this off-road performance truck has been built to tackle all kinds of conditions including grass, gravel, snow, mud, sand and rocks – making it the perfect choice for embarking upon some of the harsh weather conditions of beautiful, historic Britain.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.