Forza Horizon 4 Wishlist

Article By 
Alan Walsh
June 6, 2018

Forza Horizon 4 Wishlist

Article By 
Alan Walsh
June 6, 2018

The Forza Horizon series has become the ultimate destination for racing fans and car enthusiasts alike as the definitive celebration of cars, music, and freedom. It has pushed the boundaries and limitations for what we expect from an open-world racing game. Given the success and critical-acclaim for Forza Horizon 3 and the recent positivity from its excellent Xbox One X Enhanced release, expectations have been set high for its successor.

Expected to make its debut at E3 2018 in June before launching towards the end of the year, Forza Horizon 4 has a lot to live up to. From the biggest and best open-world in the series to the largest car roster yet, as well as a variety of features to elevate the series even further, there’s a large pile of fan-demanded requests for Forza Horizon 4 and we’re here to share ours in our official FullThrottle Wishlist for the upcoming open-world racing game.

Forza Horizon 4 should finally be revealed at E3 2018. This is everything we're hoping to see.

With Microsoft’s Six-Year, Multi-Project deal with German automaker Porsche, we anticipate the manufacturer will have a large presence in Forza Horizon 4, both within the game itself and the events that will lead up to the game’s launch. It’ll be interesting to see whether Turn 10 and Playground Games opt for another cover car from Porsche for this year’s game, which means we’ll have Porsche on the cover of Forza for two subsequent years.

It’s also worth noting that developer Playground Games recently opened a second studio alongside its main Forza Horizon development team to work on an open-world, action-adventure RPG project, which we believe to be a return to the world of Albion in a reboot of the acclaimed Fable franchise on Xbox One and Windows 10. Details about this project remain slim as it’s still early days whilst the team continues to staff up, but we do know it’ll be a story-driven game with a vast open-world to discover. However, Forza Horizon 4 will be the star of the show at E3 2018.

The Forza Horizon fanbase is diverse, so it's important Forza Horizon 4 delivers in all aspects.

Both Forza Horizon titles on Xbox One launched as instant hits, so as I mentioned already, expectations have been set high for the successor to Forza Horizon 3. With the Forza franchise having all kinds of players, including casual drivers and competitive racers, professional drifters and incredible painters, talented photographers, career enthusiasts, customization lovers, and so on –  the game needs to appeal to a lot of folks.

Playground Games always delivers when it comes down to the Horizon series, but naturally, there’s a lot of features across all aspects of the game we’d like to see introduced or improved upon, so our wishlist will focus on everything we want to see in Forza Horizon 4 when it launches in 2018 on Xbox One, Windows 10, and of course, Xbox One X – the lead development platform for Forza Horizon 4.

An Engaging, Compelling Narrative Delivering Story-Driven Racing Action

Forza Horizon has always focused on the Horizon Festival. You worked your way as a rookie from the bottom to top in Colorado in Forza Horizon, retained the crown in Southern Europe for Forza Horizon 2, and then led the Horizon Festival as the boss down under in Australia in Forza Horizon 3. We’ve had our trilogy of titles based on the Horizon Festival, and perhaps the time has come to perhaps move away from that concept to focus on something more story-driven.

Like the cars, the music in Forza Horizon 4 should remain prominent alongside its storyline.

Music should retain its role and importance in the game, however, with curated radio stations, and a customizable radio station powered by Spotify or Apple Music now that Groove Music has deceased since Forza Horizon 3’s launch. Likewise, the festival doesn’t need to be removed entirely, but should be more in the background as the narrative takes the forefront. It would be a little like Forza Horizon, where players worked their way to the top to take down the notorious Darius Flynt. A new infamous driver to take down in the campaign of Forza Horizon 4 would be a nice return to that story-driven style from the original game, giving each race its own purpose to fulfil rather than simply gathering more and more fans.

The story of Forza Horizon 4 needs to be engaging and compelling to play, with more varied events that keep the player focused, but also allows them to have more fun. For example, you could be an up-and-coming street racer who has moved to Japan in pursuit of a new life, where you go from iconic cars like the Ford Focus RS, Toyota Supra, and Subaru BRZ to the latest and greatest hypercars and supercars, such as the McLaren P1, Bugatti Chiron, and the Rimac Concept One. Japan, the land of the rising sun, would be the ultimate car enthusiast home for the street scene, as well as all forms of automotive and car culture, naturally including racing and drifting, and of course, tuning.

Perhaps you're a street racer on the rise in Forza Horizon 4 before becoming a tuning legend.

There should also be characters to meet who we can learn and care about, allowing us to become more attached to the overall experience. Forza Horizon 3 also allowed players to choose from a selection of 12 pre-made characters to present their racer in solo and online events. With the introduction of Driver Gear in Forza Motorsport 7, it’s time for Forza Horizon 4 to feature deep character customization elements with unique options for clothing, model features, hair-styles, accessories, race helmets, and so on. If by chance the story has a main protagonist, customizable clothes in campaign and perhaps a separate, fully-customizable character in online co-op and events would suffice, just like how it’s handled in Grand Theft Auto V and GTA Online.

The storyline could also take inspiration from the likes of Need for Speed Payback, which featured Heists and dedicated set-piece moments as its answer to Forza Horizon’s Showcase events. It also made a big push for both storyline and interesting characters, and for some, it did the trick, but for others, it did fall short and oftentimes felt cheesy. Regardless of where you stand on this one, featuring more showcase events and set-piece missions would work well in the Forza Horizon series, making the gameplay even more unique and interesting, whilst offer a greater variety of different types of events.

Showcase events should retain their fun, surprising and delightful gameplay moments.

Showcase events in Forza Horizon 4 could see you racing against the famous Bullet Train and boats off the coast of Tokyo, presuming the game is indeed set in Japan as anticipated. More events featuring jets, planes, helicopters, and blimps would also be welcomed. These events should also be more dramatic and feature more surprises to make the outcome less predictable. Once completed, they should be replayable in either solo or Campaign Co-op, and allow players to choose whatever car and daytime conditions they desire for the event, which could be customized in a similar fashion to Horizon Blueprint. Speaking of Campaign Co-op and Horizon Blueprint, these features need to return in Forza Horizon 4 as they each offer an excellent way to experience the game.

Forza Horizon 3 reintroduced illegal street racing events back to the series after their absence in Forza Horizon 2. These events took place after hours outside of the official organized races within the Horizon Festival, and saw players racing each other between dusk to dawn with obstacles such as traffic. There were also Midnight Battles where players could win the car of their competitor in Pink Slip-style races. The return of Outposts from Forza Horizon scattered across the map with their own dedicated race events and side challenges would also make a nice touch.

Forza Horizon 3's Street Race events should return with an even bigger emphasis than before.

More of these across the board would be welcomed in Forza Horizon 4, but a deeper, more engrossing side-narrative that sees you as an up-and-coming street racer who participates in illegal events to win cars, cash, and aftermarket parts would make these street race events even more enticing to play, especially with the addition of cops exclusively for these races. Perhaps a side-storyline in Forza Horizon 4 could see you as an undercover cop outside of official race events? There’s a lot of routes Playground Games could take for optional events and side missions in the game, so we hope they consider something more story-driven, addictive and exciting for them, as seen in the campaigns for the original Forza Horizon and of course, Need for Speed Payback. Even the Street Races in Forza Horizon 3 felt edgy with a different vibe to the rest of the events found in the game.

PR Stunts should also make their return in Forza Horizon 4 with more interesting, unique, and downright crazy challenges for players to complete. Perhaps earning three stars could increase your in-game reputation as a racer. These events should be more enticing to complete in co-op as well, potentially offering additional bonuses for doing them with a friend. Furthermore, by utilizing less of the overused ‘drive here, race there, drive there, race again’ mechanic, it will allow players to be more immersed into the game without the issue of repetition occurring after a few hours of game time. More events with interesting opportunities that can keep the player engaged are simply a must.

Forza Horizon 4's campaign should keep players engrossed with new events and content.

Like Forza Horizon 3, the campaign should be as expandable and customizable as before, allowing players to be always able to compete in new events and championships in the cars they enjoy racing with the most. Even after the main story has concluded, additional event unlocks and the ability to replay events as ‘Championships’ as found in Forza Horizon 3 would work well. Playground Games could perhaps also add more event story-based events and class-based championships for free in post-launch updates, as well as additional side missions and even showcase events. These would see players continuously return to Forza Horizon 4 to not only beat the latest round of Forzathon events but engage with the overall game itself by continuing to progress whilst unlocking new rewards.

A New, Ambitious Open-World To Explore, Race & Enjoy

Colorado was the debut location for the Forza Horizon series, followed by Southern Europe in Forza Horizon 2 and Australia in Forza Horizon 3. Each of them brought something new, special and unique to the franchise, and now fans expect the series to head towards Japan for Forza Horizon 4. It’s a location that’s likely, and one which has been highly-demanded for the successor to Forza Horizon 3, but a return to America or Europe is also possible given the colossal amount of different countries and regions developer Playground Games could allow players to explore.

Japan, Norway, and the UK have been heavily rumoured as potential Forza Horizon 4 settings.

Wherever Forza Horizon 4 is set, two key areas that need to be a priority are the map and driving roads. Specifically, a location that’s bigger and more diverse than Forza Horizon 3’s Australia, with more regions to discover, including elevation changes and mountainous locations, as well as more pleasurable driving roads. Examples include the Hafeet Mountain Pass in Dubai and the incredible roads and vistas offered by Fujimi Kaido in Japan – both locations which feature in the Forza Motorsport series. Forza Horizon 4 should also feature a bigger city, more countryside, and more diversity overall, with longer roads and a memorable, but unique map that you always want to return to and a place where you can always find something new to discover.

Forza Horizon 4 should also deliver less ‘invisible walls’ and barriers, allowing the open-world to feel truly open to discover. As well as that, there shouldn’t be any blocked off locations that require ‘glitches’ to access, though some hidden areas can make a nice surprise to find too – depending on how they’re accessed. Better roads and experiences for rally, drifting, and drag racing would also be welcomed, as well as more iconic locations such as the dam located in the heart of the Yarra Valley in Forza Horizon 3, the vast docks and European coastline from Forza Horizon 2, and the Colorado mountains and canyons with the rally stages from the associated expansion in Forza Horizon.

More driving roads, mountains and cities. It's about the content and topography in the location.

As well roads for cruising, racing, drifting, and rallying, it would also be great to see a fantasy track or real-life circuit added to the game as an official race course. For example, if Forza Horizon 4 was set in Japan, you could have the fan-favourite Fujimi Kaido track in Japan, or license the likes of Suzuka, Twin Ring Motegi, or Fuji Speedway, which is at the foothills of Mount Fuji in Oyama. These would be perfect for drifters and racers alike, where players could race and drift on the track, then head to the mountain for more sideways action or simply participate in a hillclimb to see who can reach the top the fastest.

Another track that would work well in the game with all its unique configurations is the highly-requested Ebisu Circuit, or even the Ohi Racecourse – which is built into the city of Tokyo itself. However, if Forza Horizon 4 isn’t set in Japan, the team are still spoiled for choice when it comes to tracks. For example, you could have Maple Valley in the United States, Rio de Janerio in South America, or the Hafeet Mountain Pass in Dubai. There’s also Imola and Mugello in Europe, two favourites of our very own Tom Matthews.

Built-in track locations to Forza Horizon 4 is one of the most-requested features from fans.

Forza Horizon 4 could even take things a step further and integrate real-world rally courses into its open-world as well, including Monte Carlo in Monaco, Hell in Norway, and Pikes Peak in the United States. We’d also like to see a proper salt flats area, like Forza Horizon 2 but expanded upon even further for even more straight-line car testing alongside the usual airfield. In addition, some large test tracks and airport locations combined into a main hub of drag racing and car testing brilliance would be a pure treat for fans.

Perhaps it might even be time for Forza Horizon to feature an entire continent or country like The Crew, including all major cities and landmarks in that location. Japan as one whole location, or even North America or mainland Europe would be incredible, though an entire continent as large as either of those two is a little unrealistic given the game’s two-year development cycle. Still, it’s a nice thought nonetheless, but the idea of the entirety of Japan as a country within the game, like how Australia was implemented into Forza Horizon 3, would be doable, and even seems likely.

An entire country or continent similar to The Crew's approach would be a game-changer.

The idea of two combined countries like Forza Horizon 2’s implementation of Southern France and Italy would also be welcomed. More scenic locations, such as waterfalls and large mountain peaks that look down onto the entire open-world would look stunning. Despite being a little unrealistic, we’d also love the ability to revisit Australia, Southern Europe, and Colorado in Forza Horizon 4 with all the new cars and feature available in the game, as well as their expansion locations like Blizzard Mountain, Hot Wheels Thrilltopia, and Storm Island. One can always dream.

Overall, there’s a lot we want to see from Forza Horizon 4’s location. Whether it takes us the street racing home of Japan or the supercar haven of Dubai, or perhaps even a revisit to North America or Europe, there’s a lot of choice here for Playground Games in its next entry in the open-world racing series. From beautiful rides through vast mountainous landscapes to street racing in major cities, we hope to see an even balance of topography, landscape, and elevation to create the best open-world yet in a racing game in Forza Horizon 4.

Delivering The Best Forza Horizon Yet In Native 4K HDR

Gameplay is one aspect of Forza the teams at Turn 10 Studios and Playground Games always get right. Whether it’s the physics and simulation of Forza Motorsport to the open-world brilliance and off-roading excellence of Forza Horizon, the gameplay and handling model of Forza is world-class, and simply nothing else comes close. Obviously, we want this trend to continue, with Forza Horizon 4 delivering the best gameplay of any entry to-date in the open-world racing series.

Forza Horizon 3 on Xbox One X is a visual triumph. We anticipate its sequel to be even better.

Following on from the excellent Xbox One X Enhanced update for Forza Horizon 3, which saw the game running in Native 4K resolution with improved details and draw distances on Microsoft’s latest console, we anticipate Forza Horizon 4 will be the most beautiful, detailed, and stunning racing game yet in native 4K resolution. However, with some users preferring to play in 60fps – especially those still on 1080p displays, it would be brilliant to see modes for Native 4K 30FPS and Dynamic 4K 60FPS in Forza Horizon 4.

The latter of these would see the resolution scale between 1080p and 4K to deliver rock-solid smooth performance, whilst also offering the benefits of an increased resolution via super-sampling to 1080p owners. It would be a win-win situation. Who knows, with the technical innovation and brilliance of the ForzaTech engine, not to mention how customizable it is to configure, we could even see Forza Horizon 4 output a Native 4K image at 60fps. Now while that would be incredible, you have to remember the CPU architecture of the Xbox One X. It seems unlikely in an open-world racing game with the visual quality and excellence of Forza Horizon, but only time will tell.

Forza Horizon 4 should continue the series' recent push for realistic HDR lighting effects.

We’d also like to see Forza Horizon 4 make a push for High Dynamic Range. The implementation works wonders in Forza Horizon 3 and Forza Motorsport 7, but to see those city lights and colourful regions really shine in crisp-clear detail on Xbox One X in HDR would make a nice bonus. A better optimized PC release over Forza Horizon 3 is also a must, but given the vast improvements made to Forza Motorsport 7, this seems likely. Better support for wheels and accessories would also be welcomed, especially improvements made to force-feedback across Xbox One and PC.

In terms of visuals, Forza Horizon 4 should use better textures across the open-world than its predecessor, especially on Xbox One X, where shadow resolution should be also bumped up whilst distant objects display less noticeable pop-in and render in at higher quality. It’s worth noting, the Xbox One X Enhanced version offered many welcomed improvements across all these areas, and we hope to see Playground Games continue to refine them for Forza Horizon 4.

Forza Horizon 4's visuals will most likely focus on subtle graphical improvements and features.

Forza Horizon 3 really set the standard in open-world racing gameplay when it launched in September 2016 – it’s hard fault it in this area. It’s more improvements we want to see to the overall experience rather than substantial changes, and that’s something you’ve probably noticed throughout our wishlist so far. Rather than completely revamping the series, we mainly want to see improvements and refinements across the board to make Forza Horizon 4 a better experience for everyone.

The dramatic skies and dynamic weather effects from Forza Motorsport 7 and Forza Horizon 3 should make their way over to Forza Horizon 4 with snow and ice added to the mix – depending on the region, as well as greater rainstorms, puddles that grow and expand based on the current conditions, as well as the intense thunder and lightning storms from Forza Motorsport 7, bringing the world of Forza Horizon 4 – wherever it’s set – to life.

Snow, thunderstorms and more varied weather conditions should feature in Forza Horizon 4.

Horizon Blueprint should also return to Forza Horizon 4, but this time offering players the ability to create their own race courses and themed events to share and use both offline in single-player and online with friends. Players could add checkpoints, barricades, and change nearby surroundings to their liking, and even create drift trails, streets races, and tag zones whilst setting the weather conditions and time-of-day to their liking.

This continues to allow players to race the cars conditions they enjoy the most by offering the choice to the player in terms of what they want to do. Players should be able to make multiple blueprints within each event included in the game, and easily browse those made by friends and the wider community, search for others online, and follow their favourite blueprint and track creators, like the race events integration in GTA Online.

The customizable Horizon Blueprint feature remains my preferred way to enjoy Forza Horizon 3.

Drone Mode should also return in Forza Horizon 4. It was a nifty feature introduced in Forza Horizon 3 where you could fly a drone all over the map to find Barn Finds and Bonus Boards easier. It could even be used in online to capture cinematic-style videos with your friends. However, it couldn’t keep up with some of the more faster cars in the game. Subtle improvements, such as a faster speed limit and an increased height distance would help creators drastically. It would also be great if we could access Photo Mode in online freeroam as well.

Furthermore, the ability to create cinematic 4K video clips that could be edited within the game itself to create unique films would be incredible. The recording tools from Grand Theft Auto V, including the Rockstar Editor and Director Mode, would go down a treat in the Forza Horizon series. The ability to curate your own custom weather effects and skies, traffic vehicles, and camera angles would simply help creators massively. To be able to record whilst playing Forza Horizon 4 for editing afterwards would also make Forza Horizon 4 a paradise to content creators who want to create fully-shot, edited videos with the full cinematic treatment.

The ability to capture, edit and export high-quality videos would benefit creators immensely.

Those who’ve played Forza Horizon 3 will know of its incredibly-long loading screens. Whilst the Xbox One X helped reduce these loading times, it still doesn’t come close to Forza Motorsport 7’s interactive loading menus where players can browse their car collection, adjust race settings, create a tuning setup, open Prize Crates and enable Mods, and more.

In fact, Forza Motorsport 7 has virtually no loading screens, as there’s always something on-screen you can engage with – a first for the franchise. Forza Horizon 3 uses a seamless loading screen when loading into select online events, and it’s something we’d love to see expanded upon in Forza Horizon 4 with more interactive loading screens instead of the cycled screenshots for up to a minute. These are fine occasionally, especially when initially loading into the game, but can become a little tiring when loading into race events or fast-travelling to another location on the map.

Forza Horizon 4 needs to shorten those long, tiring loading screens of Forza Horizon 3.

Overall, the technology implemented into Forza Motorsport 7 to create its persistent experience to eliminate loading screens was a welcomed addition to the franchise – even with some of its slowdown issues, and it’s something that could work very well in Forza Horizon 4. Other features we’d love to see in the game include the option to turn off traffic and Drivatars for single-player and online freeroam. It would also be great if we could enable Drivatars for drift and drag events in offline modes. Improvements to the AI for better on-road and off-road racing is also a must, and I’d love it if two or so Drivatars didn’t always shoot ahead of the pack in race events.

ANNA should also be retained for Forza Horizon 4 with Kinect and controller support, and offer the ability to change radio stations and set map waypoints using voice control. It would also be neat to see Forza Horizon 4 include the optional mid-race objectives as found in Forza Motorsport 6: Apex and Forza Horizon 3’s Blizzard Mountain and Hot Wheels expansions. Even the Mods system that pushes players to disable assists for bonus Credits and XP could be useful here. It’ll be interesting to see if Prize Crates also make their way over to Forza Horizon 4 given the recent controversy surrounding microtransactions. Personally, if they don’t include cars that can’t be found anywhere else, I don’t mind their presence in the series at all.

Forzavista – Cars & Customization

Forza Motorsport 7 has the largest roster of cars in the series yet with more than 700 Forzavista cars and the biggest collection of Ferraris, Lamborghinis, and Porsches ever assembled. It has a colossal line-up of cars, and we’d love to see them all in Forza Horizon 4 with a bunch of new additions in the process. Given how the subsequent Horizon title has always had less cars than the Motorsport title it follows, this might be an unrealistic expectation, but if Forza Horizon 4 can push beyond 650 cars, that’ll be a nice boost over the 350 cars shipped with Forza Horizon 3.

Forza Horizon 4 should feature the most supercars, road cars and off-road vehicles yet.

Naturally, all cars in the game should be fully-detailed Forzavista models, that can be explored, upgraded, and painted. In Forza Horizon 4, Forzavista should be ‘complete’ with voiceovers, at least on the more special cars in the game. Voiceovers in Forzavista were oddly removed from Forza Motorsport 7, but were present in Forza Horizon 3, so hopefully we see them back.

In addition, Forzavista should be useable anywhere in the open-world of Forza Horizon 4, including in single-player and online with friends. Imagine how awesome car meets would be if you could pop up the hood on your ride in front of your mates whilst checking out their cars in the process. It would be work so well if the game is set in Japan, as it would align with the street racing and tuner culture in that region.

Forzavista should be accessible from anytime, anywhere. Simply pull-over and explore your car.

An improved, more realistic damage model would also be welcomed, as well as further refinements to audio and engine notes. For the record, Forza Horizon 3 and Forza Motorsport 7 are by far the best-sounding and most realistic sounding Forza games yet, so hopefully Turn 10 and Playground Games continue to keep up that trend in Forza Horizon 4.

Purchasable Garages to store the cars you own in Forza Horizon 4 would be an incredible addition. These could showcase and highlight your vehicles, and the more you have, the more rides you can have on show at once. Walk up to your cars and enjoy using Forzavista features to explore their every detail before driving them out of the garage. You could even show them off to your friends! As usual, players should always be able to store an unlimited number of cars in their virtual in-game garage as well.

The ability to show off your car collection like this would be a highly-welcomed feature.

Forza Motorsport 7 placed an emphasis on Car Collection, and this should be retained in Forza Horizon 3. I loved the idea of building up a garage of more than 700 incredible cars, and seeing them marked in the Car Collection stickerbook-style screen in the game. It was fantastic, and it kept me engaged – working towards unlocking every car available Forza Motorsport 7. This feature would go hand-in-hand with multiple garages and car showcases in Forza Horizon 4, and the more cars you own, the more of a respected car collector and tuner you would be in-game, thus resulting in better rewards.

Forza Horizon 3 made a big push for customization, but Forza Horizon 4 should make an even bigger push for it. That includes more ‘Upgrade Hero’ cars in the game, as well as additional bodykits and more ways to customize your car with individual parts to make it feel personal and unique. As well as real-world aftermarket brands like RWB, Liberty Walk, and Rocket Bunny, there should be additional Forza Aero parts – more wings, bumpers, fenders, and so on – all with multiple customization options like Need for Speed Payback.

Forza Horizon 4 should offer the most customization and freedom of the series yet.

Customizable tire lettering and unique tire brands, plus the return of personalized horns and number plates with unique designs and more, as well as customizable neons, underglow, taillights, and headlights would all be incredible additions, especially for a street racing-themed Horizon game. Not to mention optional air suspension and nitrous/nos. Swappable exhausts and customizable steering angle for drift cars, as well as adjustable wheel offset and tuning options for camber and ride height would offer far more freeroam for tuners to create the perfect race car and drift ride. Forza Horizon 4 should also reintroduce the basket for buying car upgrades, which was introduced in Forza Horizon 3 but is mysteriously missing from Forza Motorsport 7.

The Homologation upgrade system from Forza Motorsport 7 wasn’t perfect, but a step in the right direction – and I wouldn’t mind seeing a more refined version in future Forza titles. Whilst it could act as a totally optional feature in Forza Horizon 4 to create even class-based racing events with Horizon Blueprint, it could work well for career and select online events. They’d be optional, but fun to experiment around with. Just so long as it isn’t a pain to manually upgrade cars to whatever class and stats you desire when you don’t wish to take advantage of Homologation. That’s when it often became problematic and somewhat confusing in Forza Motorsport 7.

Barn Finds is the best type of collectable in any video game out there. Period.

Forza Horizon 4 should also offer more Barn Finds and hidden cars in its open-world. Perhaps offer unique bodykits and a chassis to find, like the Derelicts feature in Need for Speed Payback, allowing the player to rebuild and retune the car as they please. Forza Editions should also return to Forza Horizon 4 with additional ‘exclusive cars’ as unicorns that should be added post-launch.

Whilst Forza Motorsport 7’s ‘exclusive cars’ added replayability to the game and kept players engaged for months after release, it has an issue where too many of the 700 cars in the base game are locked, such as the Koenigsegg Regera and the 2016 Porsche 911 GT3 RS. I’d rather see ‘exclusive cars’ added as free post-launch DLC and rewarded to players for participating in community events, beating Forzathon challenges, or finding new Barn Finds.

Forzathon re-introduced several fan-favourite Forza 4 cars back to the Forza franchise.

Forza Horizon 3 kept players engaged for months after launch by adding new unicorn cars via Forzathon events and Barn Finds, including returning fan-favourite Forza cars such as the Nissan S14, the Ferrari 599XX, and the Lamborghini Sesto Elemento. Hopefully Forza Horizon 4 follows in the footsteps of Forza Horizon 3 here, by keeping a few cars exclusive to beating career mode events, but allowing the rest to be purchased within the game – with the unicorn cars added in post-release content updates and rewarded to players in exclusive events.

If Forza Horizon 4 is set in Japan with a focus on street racing and the tuning scene, then Toyota is a must. However, their production cars were missing in Forza Motorsport 7 and Need for Speed Payback, with the Japanese manufacturer believing that games could be reducing their sales... An odd one for sure, but we hope to see Toyota back in the Forza franchise soon, regardless of where Forza Horizon 4 is set. It’s worth noting that Forza Motorsport 7 does still feature Toyota race cars, however.

Should Forza Horizon 4 be set in Japan, that Toyota licensing issue must be resolved.

With the classic Supra having made its way into Gran Turismo Sport recently, one can hope that Toyota has changed their stance on games, but with Sony being another fellow Japanese company and Microsoft being American, that can only make the situation even more complicated. Only time will tell of course. Let’s just say we hope to be enjoying the Supra and all of Toyota’s iconic cars once more in Forza Horizon 4.

Volkswagen should also be featured in Forza Horizon 4 after being missing from Forza Horizon 3. The German manufacturer did return in Forza Motorsport 7 with a large collection of cars, so hopefully they’ll be back in Forza Horizon 4 now that the whole diesel-gate emissions scandal has blown over. It would also be nice to see Lexus and Tesla back in Forza Horizon 4, both of which are missing from Forza Motorsport 7. Whilst the reasoning for Tesla remains unknown, Toyota is the parent company of Lexus, which explains their disappearance from the game.

The Halo Warthog is one of the most unique off-road vehicles to be had and it deserves to return.

Overall, more JDM cars should be present in Forza Horizon 4, especially if the game’s location happens to be Japan. We’d also love to see concept cars introduced into the game, and of course, the ability to control convertible tops. Fun cars are also a welcomed addition to Forza Horizon, such as game-themed cars like the Warthog from Halo, the Quartz Regalia from Final Fantasy XV, and the Rocket ’69 from Fallout 4. The Cadillac Limousine, Mercedes-Benz Racing Truck, Reliant Robin, and BMW Isetta have delivered hours of fun already, and each deserve their place in the Forza series.

Forza Horizon 4 should also introduce the improved car selection screen from Forza Motorsport 6 and 7, which features a horizontal list of manufacturers and a vertical list of the cars featured. This is a much quicker method of finding cars than the clunky never-ending horizontal list that’s currently used in Forza Horizon 3. Customizable folders to store cars in different categories – such as circuit racers, drag rides, and drift cars – would also be welcomed, and would make life a lot easier when selecting cars as a result.

The Biggest and Best Online in Forza Horizon

Forza Horizon 4 shouldn’t deviate too much from the already established and excellent online experience that Playground Games has already created. For example, the Online Adventure, Campaign Co-op, and Online Freeroam modes are all excellent and should absolutely return, incorporating and taking advantage of all the improvements and features introduced in Forza Horizon 4.

Forza Horizon 4 shouldn't deviate from the franchise's already well-established online formula.

Where some new modes would be extremely welcomed are in the ‘Playground Games,’ which are getting a little repetitious for my liking. New mini modes, such as Car Football, Hide & Seek, Last Man Standing, and British Bulldog to join Infection, King, and Flag Rush would be fantastic! Of course, the cross-play integration between Xbox One and Windows 10 PC should be retained – it’s completely and utterly brilliant how seamless it works in Forza Horizon 3, and hopefully it continues that same trend in Forza Horizon 4.

With Forza Horizon 2 and Forza Horizon 3’s online modes being capped to 12 players versus the 24-player cap in Forza Motorsport 7, it can leave lobbies feeling a little empty sometimes. With an even bigger open-world expected for Forza Horizon 4, it would be great to see that player-cap increased to either 16 players or 24 players, if the framerate and visual fidelity can be retained.

More players, custom race events, and more options would all be welcomed in Forza Horizon 4.

There’s also a bunch of new features we’d love to see added to Online Freeroam in Forza Horizon 4, including the ability to create custom race events, which should feature custom markers placed on the map, multiple checkpoints, and the Horizon Blueprint features already found in Forza Horizon 3. It would also be nice to customize traffic, time-of-day, and weather effects outside of race events, so you can enjoy Online Freeroam with your mates without any distractions or issues.

For example, Private Lobbies could have its own dedicated settings menu accessible by the host to limit cars players can use by class, make, model, and so forth. They could also turn traffic off, set the in-game weather conditions, limit the number of players who can join the game, and create Club-only online sessions. These could also be configurable in Campaign Co-op, which should absolutely return as it was seriously the definitive way to enjoy Forza Horizon 3 with your friends.

Photo Mode and creator tools should be accessible in Forza Horizon 4's Online Freeroam.

The ability to access Photo Mode, Drone Mode, and capture features in Online Freeroam is also a must, especially given some of the incredible community-created content we’ve seen from Forza Horizon 3. Car Meets should also see an upgrade in Forza Horizon 4, and this is where the tuning scene would really be emphasized, as players could walk around everyone’s car, explore them in Forzavista, purchase cars from each other, and even download tunes and paints that catch their eye. It would be the definitive type of Car Meet in Forza Horizon 4.

Before we move onto the more community-driven online features, it would be interesting to see Playground Games experiment with a casual Leagues-style mode. Here, a selection of in-game tracks and routes could be used with designated car classes as players compete against each other to win in-game prizes, such as credits, rare cars, and if character customization is present, then outfits. This mode could also offer competitive racing and drift events in Forza Horizon 4 with live scoring and ranking, and it could also act as the ‘Recreation Series’ for future seasons in the Forza Racing Championship.

Auction House, Clubs, and the Forza Community

Forza Horizon 4 should also see the return of fan-favourite community features, including the Auction House, Storefronts, and Clubs. Let’s start with the Auction House, which returned in Forza Horizon 3 and Forza Motorsport 7, but with limitations. For example, only painters or tuners with ‘legendary’ status could sell cars at any price tag. This limit should be removed, at least for VIP members, to give more freedom to players when auctioning rarer cars.

The Auction House finally returned to the franchise in Forza Horizon 3, but it still needs work.

Clubs should also have an increased limit rather than just being capped at 1,000 users again, and there also needs to be a shared garage as in Forza Motorsport 4. Players could also receive additional bonuses for racing with fellow club members, encouraging more players to join clubs. Club members should also be able to easily share designs, tunes, and credits with each other as well. In fact, players should be able to gift cars, credits, designs, and tunes to anyone they desire in the game, helping newcomers to the Forza series. They should also have the option for selling designs and tunes for credits via Storefronts.

Forza Horizon 3 also needs to either remove or increase the cap on the number of paints, photos, vinyls, tunes, and replays saved and shared. It’s tiresome having to constantly delete photos in the game whenever I want to save a new one, and to have this cap removed or increased would be greatly beneficial to folks in the creative side of the Forza community. If sever capacity is an issue here, then this benefit could be reserved to VIP members.

The limit on saved photos, replays, liveries and tunes should either be removed, or increased.

Forza Horizon 4 should improve its livery editor, which has remained almost untouched since 2013’s Forza Motorsport 5 – bar some recent improvements added to Forza Motorsport 7’s livery editor in the game’s March Content Update. Ideally, we would see improvements here to bring it on par with what Polyphony Digital has done in Gran Turismo Sport, including its brilliant website upload feature that easily allows painters to import logos into the game without having to remake them using livery tools.

Painters should also have the freedom to paint on vehicle windows, as well as the option to mirror one side of the car to the other. Livery quality should also be improved and pushed even further on Xbox One X and high-end PCs. In addition, there should also be the inclusion of influencer, community, and media logos in the game as decals for all players to use and enjoy.

Updates to enhance the Livery Editor for painters would result in more designs and better liveries.

Forzathon events will most likely return in Forza Horizon 4, and hopefully with some improvements. Forza Horizon 3 had some fantastic prizes with the Porsche 918 Spyder, Ferrari 599XX, and the Lamborghini Sesto Elemento, and the challenges usually weren’t too difficult either. As long as there’s no forced online challenges where you have to compete against other players in races, it should be all good.

The Forzathon events in Forza Motorsport 7 have a nice layout and structure to them, but they don’t update right away, and they can be a little finicky. Plus, the prizes used are the game’s locked ‘exclusive cars’ whereas Forza Horizon 3’s prizes were added in post-launch updates. Ideally, Forza Horizon 4 wouldn’t have any locked cars at release, instead adding them in post-launch content updates and offering them to players in community events for free.

Forza Horizon 3's post-launch community events meant I kept coming back for more.

Finally, the ability to hire Drivatars was a niche, but cool addition in Forza Horizon 3. I loved the idea of finding friends in the open-world and hiring them to earn credits for me, but it was a shame we couldn’t choose which friends to hire – it was done randomly based on who the game chose to spawn onto the map. It would be nice if you could hire any Drivatar from your friends list who has played Forza Horizon 4 to form a race team or street crew for single-player, allowing them to compete in events on behalf of you. As always, you would earn credits based on their performance and the number of races they’ve completed in each time you log into the game.

Partnerships – Forza Teaming Up With Leading Automotive Brands

Partnerships and Forza always go together, especially with the recent success and growth of the franchise. From the recent Six-Year, Multi-Project deal with Porsche to the long-running Top Gear agreement since Forza Motorsport 3, there’s been a lot of partnerships between Microsoft and automotive brands when it comes to Forza.

Microsoft has been tight-lipped on the next Forza cover car, so we can only speculate for now.

It makes us speculate about the cover car we could potentially see for Forza Horizon 4. With Porsche debuting its 2018 911 GT3 RS at the Geneva Motor Show in Switzlerland earlier this year, and Lamborghini and Ferrari also expected to launch their latest supercars later this year, there’s a lot of choice for the next Forza cover car. The partnership with Porsche doesn’t mean every cover car has to be from the German automaker, but if Porsche has anything big upcoming, then you can expect the spotlight to shine on that.

Whilst a Porsche cover car isn’t the most exciting thing in the world, if the manufacturer has something unique to offer, then sure, it would be welcomed on the cover of Forza Horizon 4. Though personally, it would be nice to see an automaker like Ferrari or Lamborghini featured on the front-cover once more, or perhaps even two cars as seen with Forza Horizon 3’s Lamborghini Centenario and Ford Raptor. Only time will tell.

Amazon's The Grand Tour is all about adventure and so is Forza Horizon 4.

Partnering with Amazon’s The Grand Tour would also be a sensible move for Forza Horizon 4. The sense of adventure paired with the most exotic supercars is applicable to both and integrating the trio’s voiceovers with an appropriately-themed Car Pack would be sure to make fans of both extremely happy. Not to mention the integration of the test tracks used in the show if the game was somehow set in England – those of course, would also be fantastic in Forza Motorsport 7.

As for their other deals with Fast & Furious, Hoonigan, and Hot Wheels, it would be great to see this content featured in Forza Horizon 4, but it’s not the type of stuff I’d like to repurchase over and over. Instead, this content would be great if it was added in VIP or as Day One DLC as seen with the Hoonigan and Fast & Furious Car Packs for Forza Motorsport 7.

Turn 10 has worked with some of the biggest automotive brands, and that's sure to not change.

Then there’s also Top Gear. The deal has never been too prominent in Forza Horizon besides the Car Pack in the first two Horizon titles. Perhaps now is the best time for Turn 10 to refocus its efforts here on The Grand Tour instead, which has saw a lot of success for Amazon, and if the third season of the automotive show later this year is the final one, then now’s the best chance to secure that partnership, even if it’s only for Forza Horizon 4.

Post-Launch Content and Support in Forza Horizon 4

Forza Horizon 4 will undeniably have post-launch add-on content, but when it comes to the monthly Car Packs, it’s time for a change here. The Car Pass needs to include all Car Packs for the game, not just the first six monthly packs.

The Forza Horizon 4 Car Pass should include all Car Packs released for the game.

Day One Car Packs should also be featured in the Car Pass, and it’s also time we saw more themed Car Packs, including a Supercars Car Pack, JDM Car Pack, and so on, with less sponsored packs like Totino’s, Samsung QLED, Doritos, and Mountain Dew – they’re unrelated to racing games and are beginning to feel far-fetched. Sponsored Car Packs should focus on gaming and automotive brands as seen in past Forza titles with Top Gear, Jalopnik, IGN, Hot Wheels, Mobil 1, Alpinestars, Meguiar’s and so on.

VIP Membership also needs more benefits in Forza Horizon 4, such as the removal of caps on sharing photos, tunes, and liveries as mentioned earlier, as well as additional pricing options in the Auction House. There should also be exclusive cars included in VIP that have never been featured in the franchise before, with Forza Edition variants also included to result in a much better VIP experience overall with the usual double credits in race events, and perhaps even a cool 1 million credits for all members, giving players a nice bonus when starting Forza Horizon 4.

Forza Horizon 4 should also receive at least two substantial post-launch expansions, hopefully.

Post-release expansions also need to flow better into the main game in Forza Horizon 4. You shouldn’t have to start an entirely new freeroam session and face a massively long loading screen when switching between expansion locations. If they’re integrated better into the main open-world, they’ll be used more often after release and as a result, it will see more players in online sessions on these expansion locations.

Forza Horizon 4 should do the monthly Barn Finds and free cars as saw in Forza Horizon 3. These were fantastic, and something the community really appreciated. Even more of this with free bodykit parts added in monthly updates would be a huge bonus for players and makes obvious sense if the game is set in Japan as well.

Free content is always good. With new updates and cars to unlock, fans will keep playing.

Then we have the topic of Prize Crates and Microtransactions. As you’ll most likely remember, these caused a lot of controversy when Forza Motorsport 7 released – even though it still doesn’t feature microtransactions as I write this more than 5 months after release. I saw them as a fun experiment in Forza Motorsport 7 and an interesting way to unlock Mods and Driver Gear, but overall, it’s not something I typically take advantage of, and I’d like to see everything in Forza Horizon 4 purchasable with in-game credits, including character customization items if present.

Expect Forza Horizon 4’s Official Reveal At E3 2018

Overall, there’s a lot we’re hopeful for and eager to see from Forza Horizon 4 when it launches, presumably later in 2018. From an epic single-player narrative-driven campaign experience to a diverse and beautiful open-world location that begs to be explored and enjoyed backed by brand-new cars with customization options near the level of Need for Speed Payback – not to mention all-new capture and cinematic recording features for content creators, there’s so much we’d love to see from Forza Horizon 4.

Forza Horizon 4 should make its eagerly-awaited debut at the Xbox E3 2018 Briefing.

Of course, it’s Playground Games, and knowing the extremely talented folks at the studio, we’re also expecting some awesome surprises that we didn’t even think of for this wishlist, because honestly, nothing beats a good surprise – and the team had many of them for Forza Horizon 3, with Campaign Co-op and Forzathon being two standout features that were simply unexpected.

Expectations have been set high for Forza Horizon 4, and it’s no surprise given the success and the absolute excellence of Forza Horizon 3, but if there’s anyone who can top the current kingpin of the racing genre, it’s Playground Games. Forza Horizon 3 was a success across the board and remains the highest-rated Xbox One exclusive on Metacritic. Will it be finally topped by this year’s Forza Horizon? Naturally, it depends on the overall ambition of the game, but I’ve a lot of faith in the studio and team working on the Forza Horizon series.

Expectations are high, but hopefully Playground Games exceeds them with Forza Horizon 4.

Likely to be the next big visual showcase for racing games on the Xbox One X in 4K HDR, Forza Horizon 4 should be announced at E3 2018 with its worldwide trailer and gameplay debut, where we’ll learn so much more about the game, including its headlining features, release date, and so much more, and of course, we’ll be bringing you everything you need to know on Forza Horizon 4 here on FullThrottle. So, buckle up friends, because the year ahead is sure to be one exciting ride for Forza fans.

Alan Walsh

Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.