Forza Horizon 4

Forza Horizon Needs Refreshed Gamemodes

Article By 
Alan Walsh
May 4, 2021
Forza Horizon 4

Forza Horizon Needs Refreshed Gamemodes

Article By 
Alan Walsh
May 4, 2021

Survival, Flag Rush or King. If you choose to participate in Forza Horizon 4’s Playground Games, then you’ll be playing one of those three minigames. They’ve existed in the series across multiple entries now, receiving a few tweaks with each installment. However, there hasn’t been any new minigames of this calibre introduced to Forza Horizon 4 in its post-launch support over the years, nor has Playground created new map variations for the existing modes. It’s worth noting, the game added The Eliminator at the end of 2019. It’s a massive battle-royale gamemode with up to 72 players, though it also hasn’t received any updates for some time.

With the above in-mind, here’s a rundown of the Playground Games that exist today in Forza Horizon 4: Survival is essentially Infected with a twist. Players who are tagged can be revived by hitting into one of their teammates if they haven’t already been infected. Flag Rush is a unique twist on Capture the Flag. One team must rush the enemy goal and score as many flags as possible, while the opposing team tries to stop you. Lastly, there’s King. This is essentially a VIP mode. Either one or two players on each team are given crowns. Your team must try to hold these for as long as possible while taking those of your opponents. Whoever is carrying a crown will be slowed down after 30 seconds.

With players encouraged to participate in the Playground Games at least once per week on the Festival Playlist, the current line-up becomes stale extremely fast. I’m hoping that by the time the next Forza Horizon installment comes around, the line-up of minigames will not only be bigger, but vastly different compared to what we’re accustomed to. Personally, I’d love to see some unique twists on classic modes such as cops-and-crooks, demolition derby and hide-and-seek. These gamemodes have been tried and tested by the Forza community, but they’re essentially impromptu minigames played in the open-world and require a group of willing friends to participate and follow the rules. However, the possibilities become much wider with a scripted gamemode – as that way, you’d be able to constantly play these minigames with new players by your side every time without the worry of rulebreakers.

Last December, Forza Horizon 4 introduced the Super7 and its Blueprint Builder. This tool allows players to craft their own skill-based challenges with custom arenas. However, they are limited to solo play and even then, the challenge editor is relatively basic. Going forward, I’d like to see the Super7 concept expanded upon to allow for multiplayer with friends and scripting for custom gamemodes. This would give the community endless possibilities and allow for a never-ending mixture of fun, unique and interesting minigames.

All things considered, these would be just like Halo’s Custom Games and Playground could even highlight the best ones in-game so players can easily find them. Introducing such a feature into the Forza Horizon series would fix one of its most notable flaws while giving players an infinite choice of minigames to experience in this sandbox. The effect would be even more profound if new vehicle types, encompassing those of land, air and sea, were featured in the next installment.

If you enjoyed this article, then you should also read my feature on how to improve Forzathon Live – which borrows a few ideas from GTA Online’s Free Mode Events and Burnout Paradise’s Freeburn Challenges.
Alan Walsh

Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.