Forza Motorsport 7

Recapping the Forza Monthly August Broadcast

Article By 
Alan Walsh
August 8, 2018
Forza Motorsport 7

Recapping the Forza Monthly August Broadcast

Article By 
Alan Walsh
August 8, 2018

Turn 10 Studios hosted its third instalment in the Forza Monthly broadcast series earlier this week. The episode had a drift theme to it, featuring Dalton Gernhart’s Formula Drift S15 in the studio, as well as a reveal for the cars featured in the Formula Drift Car Pack and a detailed rundown of the improvements and upgrades being introduced to the drift experience in Forza Motorsport 7.

However, it wasn’t focused exclusively on drifting either as the August Content Update dropping for the game this week introduces the first phase of Forza Race Regulations with the all-new, redrawn track limits, as well as the return of Time Attack Rivals. Whilst these features do also benefit drifters, they’re certainly a game-changer for the overall Forza Motorsport 7 experience and especially competitive players taking part in the Forza Racing Championship esports series.

 

The livestream was hosted by Turn 10’s Community Manager Brian Ekberg, who was joined by Forza Horizon Design Director Jon Knoles and Turn 10 Vehicle Art Director Gabe Garcia. Game Director Chris Esaki later joined the show to discuss the August Content Update for Forza Motorsport 7 in-detail, as well as Physics Designer Aaron Brooks, who works on vehicle dynamics, tires and chassis. He’s the one who ensures the cars handle as you’d expect them whilst giving each vehicle its own distinct personality.

Going Sideways with Formula Drift in Forza Horizon 4

Turn 10 led this month’s show on Forza Horizon 4 with a detailed look at the Formula Drift Car Pack, which is also coming to Forza Motorsport 7 later this year. This pack features a total of seven cars, including the following; 2015 #13 Ford Roush Mustang, 2016 #530 HSV Maloo Gen-F, 2006 #43 Dodge Viper SRT10, 1997 #777 Nissan 240SX, 1996 #232 Nissan 240SX, 1995 #118 Nissan 240SX, and 1989 #98 BMW 235i.

Knoles offered a walkthrough of each of the cars in the Forzavista experience in Forza Horizon 4, with insights offered by Gabe Garcia, who is in-charge of sourcing all the cars used in the Forza franchise. That includes building them and getting them into the final game, as well as the overall quality of the cars in Forza Motorsport and Forza Horizon. Knoles later took the Formula Drift cars to the trainyard, a brand-new area showcased in Forza Horizon 4 that’s fun for drifting. Whilst these new cars are more accessible to be drifted by players of all types, in the hands of a professional Forza drifter, the results are insane. Give these drift machines any gas and they’ll start sliding immediately, just as advertised.

Knoles also showcased one of the new Drift Zones in Forza Horizon 4, and thankfully, players will no longer be interrupted by oncoming traffic when attempting to complete PR Stunts in the game as traffic, Drivatars and other online players will be ghosted whilst trying these challenges. Recently, Playground Games hosted four Season-themed livestreams for Forza Horizon 4 from their studio in Leamington Spa in the UK. These included Summer, Autumn, Winter, and Spring – and a recap of these livestreams was shown in the Forza Monthly broadcast. You can expect the next roundup of Forza Horizon 4 news to come at Gamescom, where the team will be revealing new features and content for the upcoming open-world racing game.

Following the Forza Horizon 4 segment of the livestream was a tour of Dalton Gernhart’s Formula Drift S15, which was prominently displayed in the studio. This car started its life in Japan before being imported to the United States. It has insane steering angle, and as for the man behind the wheel, Gernhart is a Pro 2 driver who only just recently got his license. As mentioned on the livestream, Formula Drift cars have a second seat to bring fans into the vehicle and take them out for some sideways action. Like Forza, Formula Drift is also about being close to fans with driver meet and greets, as well as signings that bring fans closer to competing drivers.

Drifters Take the Lead in Forza Motorsport 7

The main chunk of this week’s Forza Monthly broadcast was dedicated to the August Content Update for Forza Motorsport 7. This segment kept the spotlight thrusted towards drifters with all-new upgrades and scoring systems showcased for the drift experience in the game. The August update will drop for Forza Motorsport 7 on Wednesday, August 8th, following the closure of the latest ForzaRC Rivals Qualifying event.

On the livestream, Turn 10’s Physics Designer Aaron Brooks admitted that for drifters, there was “not a lot of support for them, honestly.” To rectify this, the team has introduced some new upgrades and features for those who enjoy sliding sideways, demonstrating the all-new drift angle kits and steering slider on the broadcast in a Chevy Nova. There’s more to it than just angle, however, with special front suspension geometry crafted based on work the team at Turn 10 Studios did with Formula Drift drivers and the different alignment settings they use.

Because of this, the new drift springs and dampers upgrade in Forza Motorsport 7 includes quicker steering and optimized suspension geometry for lower camber change in steering, as well as lower Ackermann effect. This reduces scrubbed loss of speed on the car during a drift and makes the angle of the wheels relative to each other. It still feels like Forza with smooth steering that doesn’t require a wheel, it’s all playable with a controller as before and doesn’t feel twitchy or touchy as in other racing simulators. These improvements will also be brought forward to Forza Horizon 4 as well.

In tandem with the above comes a revamped scoring system with new metrics – Angle, Speed, Line. These are based on a 10-point scale that measures your optimal and it’s then used to calculate your overall Drift Score for online leaderboards. With this, there’s no more drift zones on circuits, which means you can link an entire track should you wish, and drifters can also tap into walls lightly without their score being nerfed. Furthermore, small contact with other drivers when tandem drifting also won’t reset your score either. This means scoring is more forgiving as a result, but also more meaningful thanks to the changes introduced with the August update. Turn 10 also showcased a short new cinematic trailer during the Forza Monthly broadcast that it made to highlight all the new drifting features in Forza Motorsport 7, which you can check out in both our recap video towards the beginning of this article and the full on-demand video at the end of this story.

Forza 7’s New Track Limits, Time Attack Leaderboards

The eagerly-awaited redrawn track limits for Forza Motorsport 7 are also being shipped with the August Content Update. They roll out this Wednesday, August 8th for all track configurations and ribbon layouts in the game. This naturally redefines the difference between clean and dirty laps, but new visual driving aids will allow you to relearn each of the different tracks in Forza Motorsport 7.

It’s worth noting that penalties aren’t being included in this update, however – they will come with a future rollout of the Forza Race Regulations adjudication system. To compliment the new track limits is the return of the fan-favourite Time Attack mode from Forza Motorsport 6. This means all tracks, ribbons, classes and weather conditions (Day, Rain and Night) have their own Rivals Leaderboard.

Plus, all leaderboards currently in the game will be reset as the track limits will be completely different once this update ships. In a change to past titles, Time Attack will only pull times from Rivals and not those set in the Forza Driver’s Cup, Free Play or Multiplayer. There’s also a specific weather setting for each track in Rivals that doesn’t change, to ensure a fair and consistent experience when hot-lapping circuits.

Rivals also now includes the ability to set a ‘Training Ghost’ that can be hot-lapped over and over when you want to practise and improve your skills. You’ll consistently play against the selected driver over and over, and this a feature that’s being introduced based on Turn 10’s ongoing discussion with the ForzaRC community – the most skilled drivers on Forza Motorsport 7. When you load up Rivals events, the ‘Training Ghost’ will always appear lap after lap, even if you beat their time.

In addition to the above features, this update also introduces a new Spotlight car in the new 1989 Aston Martin AMR1 – a classic Group C race car that will be free for all players in Forza Motorsport 7. The wide-open Test Track Airfield has also been made available in Free Play for single-player, whilst a new option to save up to 300 race lobby configurations is being introduced.

Players can also save race settings from other lobbies they’re in, too. The ABCs Hopper has also been fixed this month and will rotate players between different classes following race events. New ‘101’ Hoppers that introduce players to different systems in Forza Motorsport 7, including racing and drifting will also be added on Thursday, August 9th. Turn 10’s Design Director Chris Esaki mentioned how it’s a different experience when you have an introductory hopper that’s welcoming and helps players to understand the basics of the game, allowing them to have more fun with each other.

Wrapping Up Those Prize Crates

Finally, Esaki also briefly spoke about Prize Crates – which will be removed from Forza Motorsport 7 later this year following an announcement from Turn 10’s Studio Head and Forza franchise boss Alan Hartman. Esaki said that Prize Crates were an “experiment” for the team but admitted that they were “by in-large not right for the product, or most of our consumers.” The Forza Tokens microtransaction system will also not make its way into Forza Motorsport 7 or the upcoming Forza Horizon 4.

 

Replacing the Prize Crates system in Forza Motorsport 7 later this year will be a new in-game shop that offers Driver Gear, Mods and Player Badges that can all be acquired by credits. No loot boxes, no microtransactions – just all direct purchase using in-game currency. Find a suit, mod card or badge that you want and buy it directly without any hassle or caveats. The July Content Update unlocked a total of 118 cars in Forza Motorsport 7, and removed all vehicles from Prize Crates – which was essentially the team’s first step towards pulling the loot box-style system from the game.

As you can see, the August Content Update for Forza Motorsport 7 is massive – and one that’s certainly not to be missed by Forza fans. Drifters should also keep an eye out on this weekend’s Formula Drift livestream on Saturday, August 11th for the world premiere of the Formula Drift Car Pack trailer for Forza Motorsport 7 and Forza Horizon 4. Additionally, you can check out the full on-demand broadcast of the latest Forza Monthly livestream above, whilst our short 3-minute video recap of it can also be found towards the top of this story. Forza Monthly will be back in September ahead of the launch of Forza Horizon 4, and we’ll be sure to bring you all the latest news and updates it has for the Forza franchise.

Alan Walsh

Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he delivers the latest in news stories, reviews, and feature articles to the website, as well as videos on his YouTube channel and livestreams over on Mixer.