ONRUSH launched earlier this week
with an overall positive response from fans and critics alike on Xbox One and PlayStation
4. However, this wasn’t the first-time we had the opportunity to check out the
all-new, high-stampede racing experience from Codemasters Evo.
In fact, not only did members of the press get to play the
game months before its release in March at a secret
event in London, but the Open Beta last
month allowed everyone to experience ONRUSH from the comforts of their own home
on the console of their choice.
Since the Open Beta, Codemasters has been “inundated with
feedback” across social media and its forums, and even on Reddit, Discord and
Resetera. In response to this, the team has made several changes to ONRUSH’s overall
mechanics and gameplay since the Open Beta – and these were based on feedback
“We made it very clear from day one that ONRUSH is for YOU –
the community,” writes ONRUSH Community Manager Aaron Rook over on the Codemasters
Blog. “So we take all of your feedback very seriously, which is why we
wanted to let you all know what we’ve changed from the open beta build, to the
retail build on your console right now!
The first bit of feedback discussed was in relation to the
balance and consistency of takedowns. In select instances, players felt they
were being taken down too easily with the lightest of touches, whilst in other
cases, it felt like you smashed straight into an opponent without making a
“We’ve done a lot of work to the edge-cases to improve this
consistency, meaning takedowns are now a lot fairer,” Aaron says. “We’ve also
balanced takedowns in relation to different vehicle classes, so there’s now
more of a noticeable difference between each class.”
Codemasters has also improved the visual detail and audio
effects in ONRUSH since the Open Beta. There’s now “now more detail, enhanced
grading, enhanced lighting and final audio mixes in game.” Volumetric lighting
has also been introduced, and this improves the lighting effects of things like
the headlights of a vehicle and the moon in a night sky. This has been complimented
by visual enhancements to both objects and other moving elements to ensure the environment
looks more striking than ever.
The RUSH effect has also been enhanced and appears more
impactful than before – filling up the entirety of your screen when in-use.
There’s also been improvements made to “several key areas of
the in-game UI.” Codemasters has made it easier for players to identify when
they’re in danger of being taken down by an opponent, as when you take a severe
knock, the edges of the screen will turn dark red to inform you that you’re at
risk of being taken out. Combined with the on-screen chevrons to point out the
opposition, you’ll be able to adapt to the situation quicker and potentially survive
a little longer.
The prominence of player-scoring feedback has also been
increased to make it easier to take stock of your performance after each event.
In addition, comparative scores between players have increased in frequency to
ramp up those brutal rivalries and team leaderboards, and points comparisons
have also been added for higher visibility.
Codemasters has also squashed several bugs in ONRUSH since
the Open Beta and “significantly improved” the network performance for those
with lower latency connections. Connectivity between players has also been enhanced
since the Open Beta across the board, whilst the overall framerate and performance
of the game on Xbox One and PlayStation 4 has been improved – with 60FPS now
mode used on the base PS4 console. Players on Xbox One X, PS4 Pro and PS4
can choose between 60FPS or an increased resolution. The Xbox One X
version of ONRUSH also comes with native 4K textures, whilst HDR is also supported.
ONRUSH will continue to improve in the future as Codemasters
aims to evolve the game with the community. More significant title updates and
additional content will also be coming “very soon,” so be on the lookout for that
in the near future. The first major update for ONRUSH promises to introduce Ranked
Competitive Seasons along with “a few little surprises.” Expect to learn
more about new features and content in the weeks and months ahead.
The improvements made to ONRUSH since the Open Beta also
stood out to me whilst
reviewing the game, with the most noteworthy being tweaks to improve the
Photo Mode, further refinements to improve vehicle handling, more crisp and vibrant
visuals, and improvements to the AI to make them feel more balanced and
competitive. “Knowing that the Codemasters Evo team tinkered around with ONRUSH
and polished these areas before shipping the final product shows how committed
this team truly is,” I said.
Be sure to check out our ONRUSH review,
in which we scored the new Codemasters racing experience a 9/10 for its “spectacle
of sensational speed, over-the-top style and pure riveting fun.” For even more
coverage, you can learn about the vehicle
classes and game modes
in ONRUSH, as well as the Achievements
present in the arcade racer.
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he keeps the website updated with new and relevant content, including news stories, reviews and opinion pieces for the games he likes writing about the most. He also tweets too much, probably.