Rare has detailed its post-launch content plan for Sea of Thieves, which launched three weeks ago on Xbox One and Windows 10 PC, in a new blog post on its official
Sea of Thieves has been designed as a constantly evolving and living game and the core of this is feedback from the game’s community.
Post-launch support for Sea of Thieves will focus on bringing players together in interesting ways to encourage different types of player encounters, enriching the world that players adventure in, giving players new ways to play Sea of Thieves with a variety of goals and rewards, and finally, broadening the journey to Pirate Legend and beyond.
“Sea of Thieves is a unique experience. As we look to add to the game, we will be very purposeful about the type of experience we want to create, and how we want this game to grow,” said Joe Neate, Executive Producer of Sea of Thieves, Rare. “At the same time, we have also been listening closely to everyone playing the game since launch and have been ensuring that this feeds into our content plans.”
Rare aims to create a rhythm and cadence with its Sea of Thieves content updates. April will focus on addressing the top feedback from fans, whilst May will see the team’s focus shift onto new content.
The first content update for Sea of Thieves will release in May, and it’s called ‘The Hungering Deep.’ This one will introduce a new AI threat to the world of Sea of Thieves as crews will need to work together to discover and defeat this threat in what Rare calls “a unique event.” There will also be unique rewards to unlock as part of this event.
Beyond the first update, Rare will also begin its weekly events program during May, where it’ll introduce “new mechanics and give players fun new ways to play with weekly events and rewards.” One of these confirmed is a 'Hidden Treasure' event, where an NPC will inform you that they've lost treasure out at sea. You'll need to explore underwater structure locations to find it.
During the Summer, Rare will debut two more content updates for Sea of Thieves with ‘Cursed Sails,’ which will include a new ship type, and ‘Forsaken Shores,’ which will introduce players to “a perilous new part of the world to explore.” Like ‘The Hungering Deep,’ both updates will also include “new gameplay mechanics for players, new AI threats to challenge, and new unique rewards to claim.”
“As we've always said, we never wanted to do anything to separate our players, so we're pleased to confirm that all content updates will be available to all our players, at no additional cost,” Neate added.
In addition to the above, Rare also confirmed that its changed the priorities for both Pets
and Ship Captaincy. The developer had previously announced these as things it would look to add within the first few months of release. Neate said these are currently on the “back burner” whilst the team adds to other areas of Sea of Thieves.
“With Sea of Thieves being a game that grows and evolves, we'll be listening to you, our community, throughout. As such, we'll always be looking at whether our current plans are meeting your needs,” Neate explained. “Expect our plans to continue to be fluid, but always with the goals listed above as our guiding principles.”
“We are hugely excited to be beginning this phase of Sea of Thieves, and seeing where the adventure takes us.”
Finally, Rare has released an in-depth video that goes even deeper into its content plans for Sea of Thieves and how it aims to grow and evolve the game. It’s almost 14 minutes in length, featuring plenty of discussion on the future of Sea of Thieves and the upcoming content updates discussed above. The video features Executive Producer Joe Neate, who is joined by Design Director Mike Chapman. You can check it out below.
Overall, Sea of Thieves has a promising roadmap full of various in-game events, new rewards to unlock, and new content via significant title updates introducing major new features alongside new items and mechanics. Complimented by fun new goals and rewards, the weekly events for Sea of Thieves will enable players to achieve new things in the game’s ambitious open-world.
Sea of Thieves is available on Xbox One and Windows 10 PC. It can be enjoyed for only $10 a month as part of Microsoft’s Xbox
Game Pass subscription service. With Xbox Play Anywhere integration, your progression, character, and digital license syncs between both PC and console – and you can even encounter players on both platforms as well via cross-platform play. For even more on Sea of Thieves, don’t miss our
in-depth hands-on feature story, as well as this rundown on the game’s
Alan is the co-founder and co-owner of FullThrottle Media. As someone who enjoys spending all his free time playing video games, he delivers the latest in news stories, reviews, and feature articles to the website, as well as videos on his YouTube channel and livestreams over on Mixer.