What Would Happen If We Mixed Games Together?

Article By 
Tom Matthews
January 7, 2018

What Would Happen If We Mixed Games Together?

Article By 
Tom Matthews
January 7, 2018

This week with Tom Matthews:
what would happen if we mixed games together?

Now I’m sure I am not alone when I say this, but every now and then I’ve always thought about what I think would be the perfect game. It usually happens to me when I am playing one particular game and I try to do something that said game doesn’t allow, and I just sit there thinking to myself “Oh, if only this game had that feature that another game has”. To put this into a little bit of context, let’s say I’m playing a game like Forza Horizon 3. A game with stunning visuals, a fantastic car roster and wonderful car handling physics, but then I get to a point where I’m thinking, I wish I could get out of my car, and walk about this place, much like I can in Grand Theft Auto V. Do you see what I mean? Occasionally you see posts like this on those god-awful gaming pages on Facebook, that say, “combine the last two games you played into one game, what do you get?” So for some people it could be Call Of Duty with Need for Speed, or in other people’s cases it could be Overwatch mixed with Farming Simulator... Yeah, not exactly the best combination, but still, it’s a question that I’m sure the average gamer has surely come across at some point throughout their gaming life, and over the last few weeks it’s really got me thinking, by mixing certain games together, could I achieve my perfect game?

The stunning open world map of San Francisco, from Watch Dogs 2.

To start it all off, we’ll probably need a genre, which for me would have to be an open-world, adventure sandbox-y style of game. The reason being, is so that the game will need some big ol’ open map, something you could really get your teeth into. Something that feels like the game really has a realistic living environment, and nowadays we are really spoilt for choice. I mean most recent open world games have been pushing the bar far and beyond what I even thought was possible whilst playing Grand Theft Auto III as a young teen. Just look at how rich and colourful San Francisco is in Watch Dogs 2, or how stunning the Australian outback looks in Forza Horizon 3. But in my mind, for a perfect map, in terms of detail at least, it would need to be something along the lines of what Rockstar Games did for Grand Theft Auto V, which was somehow managing to capture the upmost realism of downtown Los Angeles, but with a fictional enough twist you know that it’s not real. 

This is probably part of the reason people don’t feel so guilty when they’re driving down Vinewood boulevard running over numerous tourists. Not only that, but there is something that American maps in video games always give you, and I’m not on about a sense of pride or accomplishment, but games with an American map, for someone like myself as a fellow Brit, it’s a nice form of escapism. It makes you feel like you are often living the American dream. Nice cars, big houses, stunning weather, it’s crazy to think that anyone would ever want a game set in a place that isn’t the states, or at least somewhere that’s sunny. Makes me think, that are those hoping for Grand Theft Auto 6 to be set in the UK aren’t alright in the head.

"I'd make sure to have the game running in a stunning 4K, HDR, with 30 people on the pavement at all times."

So, we’ve established that the map should be set in America, but to hell with it just being Los Angeles, why not make it the whole of America. Imagine a mish-mash of Grand Theft Auto V's Los Santos, and The Crews huge American map. You’d have a mixture of Rockstar Games map quality and then Ubisoft’s map quantity, with the only downside of having to drive the cars on the incorrect side of the road. Which brings me onto the next big thing, the vehicles. As a lover of cars, the car list for this game would need to be huge, I mean Forza Motorsport 7 huge. Just imagine having over 700 licensed cars in a huge open-world map, plus having the Grand Theft Auto ability to be able to get in and out of the cars too. Not only that, but the ability to be able to fill up your car would be a feature I’d love to see. I mean I understand some people wouldn’t, but you could easily make that a turn on / off option in the menus. However, for the ability to upgrade and modify your cars, you could bring in the tuning, and painting customization mixture of Forza Horizon 3, with the cosmetic elements of Need for Speed, but this could all be set in the format and style of Grand Theft Auto. Just driving up to / into a workshop or garage and then being met with a menu UI showing all the parts of the car you can tune, customise, upgrade and so on.

Forza Horizon 3, reminding us of how good open world car games can really be.

Okay, so we’ve got the cars, we’ve got the map, all we really need now is an objective to do. Now, despite me refereeing back to Grand Theft Auto numerous times, does not mean I want guns and / or violence in the game at all. I mean having a real life American map, with real cars and real guns? Yeah, I think the worlds depressing enough as it is. The objective of this game doesn’t need to revolve around the idea of violence, nor I think should it really have to focus on the idea of just racing from point A to point B like most open world car games. I can’t stand cheesy hardcore stories about cars, like what the original The Crew tried to do, but something more so along the lines of Need for Speed Payback's with the idea of heists, perhaps something along those lines might be interesting to see how it would play out.

Now whilst I’m sure, if this was to be a real game pitch to a company, I am one hundred percent sure that I would need to go into a hell of a lot more detail about how the foliage would be dynamic and how I'd make sure to have the game running in a stunning 4K, HDR, with 30 people on the pavement at all times, but this is the brilliance of just thinking and writing, and to be fair, most of this weekly column has just been me rambling on about my thoughts. I mean yes, technically this game might very well be impossible to make, or for all we know, it might even be possible, but the thing is, video games these days keep trying to out-do each other, and that’s good. Competition keeps the industry alive, and means we get more games to play at the end of the day. But, going back to the question I made right at the begging of this article, what would happen if we began to mix certain games together? Well I think many lawsuits would be the first thing, but secondly, I think we’d have a much more boring genre of games to play. Sure, I've made my perfect game here, and maybe whilst you've been reading this in your head, you've been creating your own perfect game too, but the truth is, if we had our own perfect video game, if it really was perfect, then why would we need to play any other game other than the one that's perfect?

Tom Matthews

Tom is the co-founder and co-owner of FullThrottle Media. He's the face behind the iconic Gear Knobs series, which is recorded and edited in Rockstar’s Grand Theft Auto V. When it comes to Tom Matthews, two things come to mind – cars and Jeremy Clarkson, and you can expect to hear a lot of that amongst his various ramblings and rants in his weekly Sunday column.