On its third Forza Horizon 5 ¡Let’s Go! livestream, developer Playground Games offered a deep dive into the improved car audio and engine sounds being utilized in the latest iteration of the shared open-world driving franchise.
Joining host Charleyy Hodson at the UK studio was Forza Horizon 5 Creative Director Mike Brown and Lead Audio Designer Fraser Strachan, who went in-depth on the new technology and processes the team has adapted when recording engine noises for specific cars and generating that audio in the game. Not only did we get to see the technique in the real world, but we even saw the results of it in action across a wide variety of vehicles in Forza Horizon 5 and the results are astounding.
Be sure to catch up on the livestream above to hear them for yourself, but some of the cars featured include the beloved Toyota Supra, the Lancia Stratos, the Lamborghini Huracan, the Ford GT and the Mercedes AMG Project ONE – as featured prominently in the game’s reveal, along with many, many more. The list of iconic rides showcased is jam-packed while the engine notes are godly.
To bring these improvements to life, Forza Horizon 5 adapts a new modular engine upgrade system that mixes all the sounds which can be produced by your car based on the parts you’ve installed to it. There’s different exhausts, turbos and intakes, all of which adjust the noise even further – and you’ll be able to hear these changes while customizing your car too powered by a new user interface. Forza Horizon 5 introduces hundreds of new engine swaps, and these can be applied to vehicles in suitable instances. Based on your choice of engine and parts applied, your car will sound distinct and stands out amongst the rest.
Playground has improved the entire audible experience of Forza Horizon 5, from physics to acoustics. Engine notes now blend naturally when multiple cars are side-by-side in a race while the noise from driving convertibles will adapt depending on whether the roof is up or down. What’s more, the car sounds now dynamically change based on your camera choice – so expect a different, but appropriate experience when driving in cockpit view.
Audio is also less compressed when playing on the Xbox Series X|S, which means players on those systems can look forward to a higher bitrate and cleaner sound effects. Ray-tracing is also utilized for the soundscape too – it’s precise tracking of everything around you in the world ensures the audio fits to your current surroundings while always adapting dynamically to the environment around you.
Speaking of the map itself, in the next Forza Horizon 5 ¡Let’s Go! livestream, expect a tour guide through each of eleven biomes that combine to form vibrant, limitless Mexico – with a full breakdown of the car list to follow in August.
Forza Horizon 5 launches on Xbox Series X|S, Xbox One, Windows PC and Steam on November 9th. It’ll also be available on Xbox Game Pass at no additional cost on the same day. Get early access to the game with the Premium Edition beginning on November 5th. Until then, here’s ten facts you most likely missed about Forza Horizon 5 and a recap of the previous livestream which delved into the atmosphere, sky and lighting technology featured in the game.